Yes, when all 4 players have nicknames like [SS Pz Div 12345 HEIL HITLER FAP FAP FAP] | Playername
Threadwinner! |
Cannot compare with AI rng planecrashes.
If you think ultrarare abandoned vehicle cost you the game, then remember it will be the unlikely, but possible result of overextended tank movement without any support. Ie bad play. |
The abandon mechanic adds a small bit of RNG to the game. Whether you're in favor of this or not basically depends on how okay you are with RNG being a factor in the game. The mechanic might be better if it were made more consistent, but I don't think it's a bad mechanic strictly speaking. Taking over abandoned enemy vehicles was done in the actual war and adds a cool flavor element to the game.
Exactly. And if you want to be a anti-RNG fundamentalist, then where does it end? Shells that always penetrate, or never? War is hell, and chaotic. This is not Starcraft. |
Supression on ISGs has to go, agreed.
Abandonment though is a brilliant mechanic and must be kept. Much opportunity for creative fun. Also, historically correct. Going blindly on an anti-rng crusade is not the answer for a good game. |
LeIG hotfix needed just as much as the partisan one. Rewards campy gameplay and it turns into a spamfest. |
Yes, Im going to argue that cause I ve launched several test with 2 trucks next to each other within lenght of heavy tank and not a single time during 8 tests, 2 trucks went down.
It's 1 down, 2 with over 50% HP or 2 alive with 20-30% health.
And they are standing withtin lenght of a KT next to each other.
No other ability costs over 300ammo.
Exactly this, it is *325* ammo - a massive cost. |
Yep, Iron, experienced yesterday evening the air supremacy pill in a 3v3. Just sayin' that without it, they wouldn't have won. When all idiots begin to beat you when you are overplaying them, it's something wrong with the abilities their army have.
3 OKW buildings erased from the face of the earth just with this skill strike.
And if anyone dares to say "place your buildings in base" on a 3v3 map, I will just tell him to go f.... himself.
Maybe....not build 3x OKW buildings clumped together? |
sadly that is only true in theory, risk-calculating everything is not humanly possible, even in grand finals, players will have succesful outcomes in luck-dependant events because of luck and not good play 80% of the time, it is time to accept reality.
THe point is skilled players will make quick risk-calculations which will prove valid in cases of many variables. Research has shown that good individuals will come quite close to the true risk % in these situations. |
sorry to disappoint you but there's literally 0 chance for USF to get pershing, i'll tell you why - faction design allows vehicle crews to abandon their tanks, if pershing goes life then same thing will happen to it, Pershing could be abandoned and easily spammed while other factions will remain with one heavy tank on the field
"easily spammed"? Did it not occur to you that the cost for a Pershing will be at least that of Tigers/IS2s. So in almost no games ever will the US have enough resources to consider getting a second big P. |
KV-2 def needs a boost.
Also, the doctrine itself is distinctly lacklustre. An easy fix at some improvement would be for it to grant every vehicle a -10% popcap. |