When COH2 came out, the grenades did insane damage to the wooden buildings. 95% of the players (all skill levels) said that this is to much (1 or 2 grenades, depending on the grenade and the church for example was rekt). After a long time (typical Relic
) Relic changed the damage to almost "zero". Of curse there was also complaining from the players because this was (again) to much but the other way around.
Now, 1-2 months ago Relic changed this back to the original state where 1-2 grenades destroy a hole building like the church.
And here it comes, why the hell can Relic not meet us (the players) somewhere in the middle and make "grenade - damage" not do to much or to little damage at this buildings? It does not make any sense. Is it that difficult? I don't know, someone please explain (not really).
And i give you an example: It takes 2 grenades to destroy a wooden building (Germans have also the infiltration grenades which are worse, only needs one throw) but it takes, idk, about 5 shots from a panzer to get the same result.
What do you think people?
P.S. Please dont say the argument that this is because of balance because it is not because of balance. I think it is laziness from Relic.