5) a league system that helps pair people up with similar ELO more often like SCII's
There is no problem with CoH2 matchmaking. If there is a player of similar ELO searching you will be matched with them quickly. The problem is that there are just not that many players playing CoH2. You can adjust the matchmaking system all you want, but it won't get better than it is now. |
1 heavy tank per player, so this would never happen
Yes it would. Even if it would be per player, all it would accomplish is that all team members are now pigeon-holed into heavy tank commanders. Do the germans have 2 elephant commanders and your team only 1 ISU commander? GG WP better luck next time! |
Indeed. For the people who want that fast ISU, np go for it, but only 1.
I agree with you about the more interesting mid-game if the people need to tech first, but still, there is no fun in killnig 2 tigers and 2 ele.
You can still go for a 'fast' ISU152/ele if you make it require tech. The only difference would be that you can't get one of these monster for the same fuel cost of a single T34/76 or P4 medium tanks.
Limiting heavy tanks to 1 just turns team games into 'whoever loses their heavy tank first loses the game'. It also does nothing to enhance the role of stock medium tanks during the mid-game. |
I voted no. Not because I think the call-in system is fine, but because I want another solution.
I love the ideas cruzz posted in his thread. Here are his ideas, mixed with some of mine:
1) Make call-in tanks require tech to call in.
2) For Germans, Pumas and STUGIIIEs should require BP2. Tigers and Elephants should require BP3.
3) All soviet call-in thanks should require either T3 or T4 to be build.
4) T34/85 changed to single call-in (the tech requirement would make it overly difficult to obtain these tanks when taking their performance into account).
At the moment I feel most call-in tanks (ISU/ele excluded..) are rather balanced for their price. However, because stock tanks are so expensive to tech to, there is no reason for soviets or germans to tech to T3/T4. You are just shooting yourself in the foot by teching to tanks. You can tech and get a single T34/76 / P4, or, you can spend the same amount of fuel OR LESS and get a vastly superior heavy tank.
With the tech-requirement for call-in tanks, a single T34/76 or P4 would no longer be more expensive than a IS-2 or Tiger. This would make the mid-game much more interesting than the 'spam infantry -> call in (heavy) tanks' 1v1 meta we have now. |
Just wait till you play against Soviet players with actual micro. You will find that assault grens are the least attractive German infantry. Assault grens devastate anyone who cannot micro well because you almost always will be able to close the distance easily and thus slaughter them.
The assault grens are not what make the doctrine so good. It's the fact that you can get the STUGIII-E at 6cp without having to tech and a Tiger at 11cp without having to tech. It's a super easy doctrine to win with at the moment. |
The ISU doctrines also have antiartillery (anti PAK43) called IL2 Bombing run and no one complains¿?
Neither of the ISU doctrines has recon planes. |
I use it whenever I feel my winstreak is getting too high. |
dont Sage, when i left the game after 5 minute cuz thing then she post it...
and 10 minute games worth shit, even if it is strategy, eneugh if you say just make 6 mg then guards, that is all, then i dont waste 10 minute of my life to watch it. noob.
Right, I forgot someone is holding a gun to your head and is forcing you to watch all replays. From now on I will spread the word that people should only post 1 hour long games so Akosi doesn´t feel like he is wasting his life whilst watching them. |
You want ram to be even more nerfed? |
do you really upload a game with 10 minute? really?
I must have missed that rule that said you can only show your strat in replays that are 45 minutes or longer. |