Just jump straight into 1v1s and don't give up if you lose the first few games. Watch some high level streams, replays or casts to get an idea of how to play PvP. |
I honestly think dfsCRO is not a human, but an AI programmed by Relic to troll us. How else you can explain that he has played 5000 games and has only ever used 1 strategy? |
I think it fires bigger, heavier shells with reduced range (because they are heavy) and a timer.
I guess you can use them to blow-up buildings faster than with regular shells. |
In general Its just crazy how much better you must be as a sov to play vs that 2 batshit OP fractions. Jesus Crist its hard to realize how bad you must be to lose as axis.
HAHAHAHAAHAHHAAHHHHHHHHHHAHAHAHAHA |
The tiger is an all-round heavy tank, this means that it is decent at everything; it does not mean that it is excellent at everything and you can solve any problem with them. Support your tigers with panzershreks and AT-guns to deter enemy tank destroyers. |
You'd just see three times as much mines then.
Soviets have literally nothing to spend muni on and doctrinal options are either, cheap, broken UP to the point of no one using them(IL-2 loiter anyone?) or super expensive and non valid at all in vast majority of situations(bombing run, button, prop arty, booby trap).
All factions have potent muni upgrades on both, infantry and armor.
Soviets have what? Flamer and Quad. ZiS barrage? Not really.
Demos(and mines) are being spammed all over the place, because there is no other way to not have 500+ muni flloat as soviets.
Seeing 3 times as many mines is still preferable to demos. |
Yep, that's sadly the truth. However relic won't remove units/abilites from the game, so we better just deal with it.
They don't have to remove it completely. They could just turn it into the paratroopers version: A cheaper demo that works on a timer instead of remote activation. This way they can still be used to blow up bridges, key buildings or defensive structures, but can no longer be used for easy no-skill wipes. |
I once had 2 full health KV-2s insta killed by a single 110 munitions Stuka Strafe at the edge of the map. Once the flares dropped I had just enough time to watch them die because the flares and the first shots land just 1-2 seconds away from eachother.
Anyone care to justify this kind of firepower for 110 munitions? While you are at it, also post your views on the pre-patch B4 1-shotting full health axis heavy tanks.
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The stukka is abit cheaper, but its not as deadly as the P47's...
The Stuka is a bit cheaper and more deadly. It also wrecks support weapons and maims and suppresses infantry if there are no tanks to shoot at. |
Just make it so it cannot go invisible in combat.That shit makes no sense and rustles my jimmies immensely
Indeed. It looks so stupid to see a big tank suddenly disappear in between shots. |