M8 SCOTT REWORK
(Proof of Concept)
Download Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2600799087
M8 Scott Rework Proof of Concept
Quick Notes
-Spent about 10 minutes to create this so may have some bugs, the purpose of this is to demonstrate/promote an idea, numbers are not final nor are things perfect.
Changes
-M8 Scott HP Reduced to 300 HP from 400 HP
-Auto Attack Range reduced to 40 (standard tank range)
-Auto Attack Projectile speed significantly increased
-Barrage now Fires White Phospherous Shells
- Cost Increased to 320 MP and 100 Fuel
- Vet 3 now grants +100 HP and +10 Main Gun Attack Range (Old Vet 3 Integrated into Barrage)
Reasoning
By limiting the Auto Attack Range and lowering the Health the Unit is much easier to deal with. Getting into range to Auto Attack is riskier however the Projectile Speed is increased so that it can fire like a normal tank round would. This also prevents an endless barrage of random projectiles/Cheese Strats involving Pathfinders.
To Compensate the Barrage Skill now fires potent White Phospherous Rounds.
that scott looks like it can't kill anything, just drop everything to 1%, unless a 1% gets hit by the shell |
Yet another braindead 50 IQ post.
With a PAK or 6-pounder you would only have fired 4 shots instead of 6, and you would still have had roughly the same chance to penetrate at that range because of the AP rounds. Apart from PAK43 or 17-pounder there was nothing that could have been done when one rolls so badly 4 times in a row.
When I get bad RNG I yell some stuff in shoutbox instead of making a thread about "XYZ OP". At least a shoutbox comment is easy to ignore, doesn't clog up space in the forum, and is properly classified as angsty venting and not a completely biased balance whine based off of a 3rd grader's understanding of mathematics.
You certainly have a right to feel angry when you get robbed of a win or robbed of the enjoyment of a game sheerly through bad luck. I'm one of the last people to deny you that righteous angst. But this is truly beyond stupid that 8 years into this game's lifespan people like you still think bad RNG is a balance issue.
Just last week my Panther bounced two ZIS gun shots AND an SU85 shot to avoid being snared. 5 minutes later a T34-76 penned it frontally 3 times in a row. Across hundreds of thousands to millions of rolls there are bound to be good rolls and bad rolls.
Time for me to write a forum post that T34-76 penetration is too high, SU85 pen value too low.
Do you feel this same way about the jackson nerf? |
A USF blob can punish an enemy blob.
No no no. Enemy blobs consist of elite infantry at this stage, which USF does not have access to unless they have it in a doctrine. At stock, USF will ALWAYS lose. |
This is where people would usually use asymetric balance as a crutch to enable bad play from axis. Yes, this is a case of bad rng, but that bad rng also tells us something about bad numbers.
If the roles were reversed, how often do you ever see a sherman deflect not 4, but even 1 round from a pak40/rak? It just doesn't happen.
This is at the core of the problems with team games being really stupid. This game as a whole is FAR more forgiving to mistakes made by players playing axis armies. If this same player did this same action as allies, he'd have a smoking wreck and be contemplating throwing the game. People are willing to fight hard as axis because the weapons are effective and quick to give up as allies because many of the weapons are unreliable.
The M1 is an unreliable weapon. Unreliable does not mean it doesn't work. It means you don't know when it will work. Like an employee that sometimes comes into work, but you have no way to tell when they will no call/no show for a shift.
I'll never forget this one encounter I had, back before the ap shells were added to the m1. It was a 2v2 and my opponent was super cocky. He pulls his panther up right in front of my at gun, but out of range of pintle. Round after round, bounce bounce bounce. He released control of the panther and started mocking me for being unable to penetrate the panther. He said I was shooting tennis balls. 8 rounds in a row bounced.
I don't know why axis stuff was made like this in coh2. coh1 had a better balance between atguns and armor. Axis was actually challenging to play as in that game. |
are we talking white phosphorus rounds that are completely castrated, like the mortar ht has (which at max does 40 damage to braindead players), or real wp like the pak howi vet1? |
Well it's far from a bleed unit, even now. You can get noobs into a rage now, but good players have not been phased much with the new scott. |
You can definitely beat a puma with the aaht. I've done it several times. You do have to catch it off gaurd and get the first strike, but the main cannon beats the puma. People who panic and try to run from the puma will lose. Stand your ground if you're in range. |
I used the new scott against some noobs in team game. The autofire still seems about the same, but the barrage actually did it's job. In 1 volley. They were noobs so they sat there and let it destroy their support squads, but better players would be able to move around a bit before needing to retreat. |
there is nothing too strong or oppressive about usf and changing the stuart will not change that lmao |
I don't get that mentally bent out of shape trying to control the halftrack, but it is clumsy. I usually do this kind of stop and go technique with it. Do about 2 bursts, move away from blob a little bit, 2 bursts, move, keep repeating until something interferes or they are dead(doesn't happen, but possible). |