Exactly. Increased suppression of grouped units would be great solution imo. Single units get suppressed as usual and blobs get stopped cold for mortars or whatever to chew on and everyone lives happily ever after.
Hmm.. so I probably just didn't notice it before or it happens a lot more now. Wow, hundreds of hours playing and I get to know about this only now. Crazy. I'll probably remove that issue then.
So you're telling me it is intentional? How I did not notice it before and now I see it all the time? I'd understand maybe 10 seconds before wounded unit dies and loses sight but come on.. How can this be intentional? I don't know.. At least units should target them automatically then.
As the title says, some dead entities are not really dead in a sense that they still provide sight so you are able to call air strikes into enemy line without apparent line of sight. Here is link to the issue tracker if you experienced it too and are interested in voting it up.
Great idea.. To make it really work I think it would be useful to have some indication when does the next drop come.. So at the end of the match at Victory screen a bar would show up with numbers like..
time played 300pts
damage dealt 500pts
lost units -200pts
win 1000pts axis/allies multiplier x1.5
opponents skill multiplier x1.2
___________________
overall 2400pts
pts to next drop 7600
Ladder effect of game +20 positions.
Congratulations! Now you are at position 560 in 1v1 ladder!
Not only it provides clear indication when the drop comes, it also encourages careful/skillful play (lost units penalty, damage dealt bonus), informs about ladder progression without being demotivating at the start of the match and supports competetiveness by more immediate feedback about your rank.
PLEASE post how to change the hot keys. This is a continous problem. There used to be an "bridgerS" hot key guide for COH1. I don't know if anyone has that or if it works with COH2.
But hopefully RELIC will maybe listen to add this support. Espc. since default hotkeys are not laid out great. would be good for new players to be done by JUNE!
With autohotkey you can simply write
Code
key::otherkey or key::Send, {otherkey}
and it will send otherkey whenever you press key. You can use modifiers as Ctrl or Shift too..
Autohotkey can do many more things, but you can customize your layout with only a few basics..
You can take a look at my simple creation below.