With the "Load" and "Save" buttons at the top, you can even load the standard presets and edit them.
Is that not the same thing?

Edit: Ah, no it's not the same thing. But with this you can make your map start out at night and transition to daytime.
Thread: How-to: Blizzard in Custom maps2 Dec 2013, 16:48 PM
In the "Atmosphere Properties", you can add multiple atmosphere presets in the "Transitions" panel, ie. _mp_2p_Kholodnaya_Ferma.aps and _mp_2p_kholodnaya_ferma_blizzard.aps and specify how many seconds the transitions should take and how long each atmosphere should live. With the "Load" and "Save" buttons at the top, you can even load the standard presets and edit them. Is that not the same thing? ![]() Edit: Ah, no it's not the same thing. But with this you can make your map start out at night and transition to daytime. |
Thread: [WIP] (2-4) Bystraya Voda30 Nov 2013, 18:33 PM
Looking for feedback thread? Go here! ---------------------------- I hope to make this a competitive-worthy primarily 1v1 map, inspired by Pointe du Hoc from CoH1. Not an actual copy, but in spirit. Your thoughts, feedback, criticism or comments is very welcome! Change list 23/3 2014
8/2 2014
7/2 2014
6/2 2014
12/1 2014
Please tell me how you like these changes! Does the map feel too closed or open? Does one side have advantage over the other? Do you feel you lack more munitions or fuel than normal? How does the sector layout feel? 6/1 2014
27/12 2013
26/12 2013 Christmas holidays! Finally had time to work on the map, and I think it's now very close to how I envisioned it.
In: Map Sharing |
Thread: R1 Qvazar vs Sunpoleon30 Nov 2013, 16:40 PM
coming asap, helping Sunpoleon upload it ![]() In: SNF5 Third Quali |
Thread: R1 Qvazar vs Sunpoleon30 Nov 2013, 16:34 PM
gg wp IL-2 strafe brought Sunpoleon through In: SNF5 Third Quali |
Thread: R1 Qvazar vs Sunpoleon30 Nov 2013, 15:39 PM
glhf In: SNF5 Third Quali |
Thread: How to: Create a map layout and draw sectors30 Nov 2013, 08:43 AM
Anything that creates a focal point on the map is good IMO. Just make sure that all starting positions have equal opportunities to capture and hold it. Edit: and try to give players a way of denying the sector to the enemy, while not being forced to assault the actual point, i.e. an easily accessible cutoff sector. |
Thread: [WIP] (2-4) "Unnamed map"24 Nov 2013, 22:29 PM
I got it working! ![]() I had to save the map to files without any spaces or parentheses in it... ![]() Now, the map in game seems so much larger than in the worldbuilder... In: Map Sharing |
Thread: 2v2 Overlay Feedback Required (casting)24 Nov 2013, 22:27 PM
Great work, I like it! But is it possible to see the kill stats of individual units? In: Lobby |
Thread: [WIP] (2-4) "Unnamed map"24 Nov 2013, 20:55 PM
I also get these lines in the Worldbuilder debug window. Any idea why? In: Map Sharing |
Thread: [WIP] (2-4) "Unnamed map"24 Nov 2013, 20:43 PM
I'm using -forceactive option, don't remember why. I think I found something in warnings.log: Code
My RelicCoH2.module file should be in stock condition, I've not changed anything. Code
In: Map Sharing |
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