I find it a tad bit silly as well that armors in CoH2 have to be micro'd extensively when you see infantry rushing you.
I miss the impending sense of doom you feel in vCoH when you hear the sound of a greyhound/stuart/puma because you KNOW your infantry are gonna take a pounding if you don't have any anti-armor capability.
Even Men of War, an indie game, knows that armor > infantry. Heck, almost every RTS game knows that you don't rush armor with infantry except maybe in swarms.
A possible solution would be:
Increase the resources needed to produce armor
and/or
Decrease/remove resources gained from non fuel/ammo points.
Buff the armor a bit and decrease the engine crit chance on the faust/AT nade coz it's also a bit silly that you can get an engine crit when the faust hits your frontal armor. MVGAME
These may make it hard for balancing but I feel it would be a change towards the right direction.
-
#Steam AliasWL%Streak
- 1.816139.854+4
- 2.896303.747+11
- 3.46969.872+4
- 4.24299.710+12
- 5.408214.656+3
- 6.347136.718-1
- 7.371195.655+1
- 8.742449.623+3
- 9.403289.582+1
- 10.12857.692+8

cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger