I find it a tad bit silly as well that armors in CoH2 have to be micro'd extensively when you see infantry rushing you.
I miss the impending sense of doom you feel in vCoH when you hear the sound of a greyhound/stuart/puma because you KNOW your infantry are gonna take a pounding if you don't have any anti-armor capability.
Even Men of War, an indie game, knows that armor > infantry. Heck, almost every RTS game knows that you don't rush armor with infantry except maybe in swarms.
A possible solution would be:
Increase the resources needed to produce armor
and/or
Decrease/remove resources gained from non fuel/ammo points.
Buff the armor a bit and decrease the engine crit chance on the faust/AT nade coz it's also a bit silly that you can get an engine crit when the faust hits your frontal armor. MVGAME
These may make it hard for balancing but I feel it would be a change towards the right direction.
-
#Steam AliasWL%Streak
- 1.48070.873+4
- 2.1120398.738+11
- 3.430220.662+2
- 4.248101.711+2
- 5.535342.610+5
- 6.435301.591+4
- 7.1357750.644+1
- 8.11730.796+4
- 9.21858.790+6
- 10.631261.707-1

cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger