I find it a tad bit silly as well that armors in CoH2 have to be micro'd extensively when you see infantry rushing you.
I miss the impending sense of doom you feel in vCoH when you hear the sound of a greyhound/stuart/puma because you KNOW your infantry are gonna take a pounding if you don't have any anti-armor capability.
Even Men of War, an indie game, knows that armor > infantry. Heck, almost every RTS game knows that you don't rush armor with infantry except maybe in swarms.
A possible solution would be:
Increase the resources needed to produce armor
and/or
Decrease/remove resources gained from non fuel/ammo points.
Buff the armor a bit and decrease the engine crit chance on the faust/AT nade coz it's also a bit silly that you can get an engine crit when the faust hits your frontal armor. MVGAME
These may make it hard for balancing but I feel it would be a change towards the right direction.
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