Yeah usually I go T3 and spam some T34s to put the nail in the coffin as SU if I'm dominating. But here I was trying out a strat which I found difficult to deal with as ostheer on this map. Getting SU-76 to bombard all the infantry and eventually 2 SU-85s to counter all the tanks. There's nothing Ostheer has that hard counters this.
Though yeah rushing T3 for Xelor was a mistake, though it allowed him to afford an extended T1 with lots of mgs that held him the map for along time. Since I wasn't going for T3 my tank destroyers were having difficulty at dislodging the mg crews. Bombardment from the SU-76 helped alot though. |
I've used them, just think of them as AT mines that can be laid from halftracks. I think they cost less than the pio mine (45 muni vs 60 muni). They also cause a immobilisation crit everytime I think. Just today a T70 shot at the Riegel AT mine underneath my P4 and immobilised it at half health right outside the soviet base. I wasn't happy at all |
Hmm I rarely build mg bunkers in 1v1 cause they are expensive muni wise.
Soviets have alot of good builds they can go while Ostheer is fairly limited atm. Hopefully this will change in the future.
Anyways my build for Germans is: build T1-> Gren->Gren->Mg->Gren-> retreat pio-> build T2. Depending on how much munitions I have I get a PG or halftrack first, then get a pak. After that I hold off for a PanzerIV maybe building a few more PGs. The only reactionary change I make with this build is if I see the Soviet player m3 car spamming or using sniper in m3 then I'll get 1 or 2 scout cars.
I use the 2-3 grens to faust and focus down the clown cars. Once flamer halftrack hits the field I take out all the harassing soviet infantry, lay down a few teller mines and hold off for P4. Usually once the P4 hits the field it's game over cause T34 does meh damage from the front so if you were dominating the field before they won't have many T34s.
I can share a quite a few replays of me doing this vs semi-decent players utilising a variety of different soviet strats if you're interested. I win 95%+ of my games as Germans thanks to this german strategy. |
A fairly good game, I wasn't trying particularly hard or anything. But this replay demonstrates how OP this strat is on this map. Just SU-85s counter all axis armour and panthers are so expensive. Also wtf SU-76s have no cost for barrage?! I'm still trying to find a counter to this as Ostheer. |
In 1v1 I never see shock troop spam until late game. Shock troops do little to counter the flamer halftrack or tanks so shock troop spam can lose easily early game. Once ruskies get their tanks rolling shock troops become much more powerful as they can counter all the infantry. |
Wow thanks, that's more than I expected to learn.
Btw is doctrine stuff that much better here that it is required ?
On vcoh as US you kinda needed one to win to go with the general strat, but as WM for example is was totally possible to win without any, because basic units and spending muni on mines and upgrades was just as good as any possible doc ability (or actually even better, since mines were so cost efficient), and also there was no real gap that needed to be filled.
I don't care to use a doctrine for the sake of it if it has no benefit (but tbh here I didn't use any because I have absolutely no clue what it available to me).
Both factions can win without doctrines, but the Soviet ones are 5 times more useful than the German ones. Lots of elite infantry call-ins and abilities like hit the dirt and PPSH upgrades on the conscripts or vehicle self repair and 120mm mortar while Germans have nothing really comparable.
So german play is still supposed to revolve around MG ?
Yes the mg is very good and I find it automatically switches targets between suppressed infantry to non-suppressed infantry easily able to pinning an entire army approaching from the front. Though conscripts are a little better than riflemen in vcoh at flanking mgs due to abilities like oorah and molotovs which are a burning over time damage rather than a once off damage forcing the mg to move. I usually only get one in 1v1 since maps are pretty big and you need to be more mobile
Any kind of grenades in vcoh was dodgeable, it was still useful and could win early games. It depends on how smart you are with them and how the opponent reacts.
Yea I've been rocking the 3 conscripts to molotov myself, Imo molotovs hit at exactly the right time to flank mgs and tip engagements vs grenadiers. Also houses are almost impervious to small arms fire but molotovs are super effective against them. It burns troops quickly out of houses and prevents them from getting in again. So keep doing this build until the metagame settles down
Also can you burn from your own grenade or not? Sometimes I walked into it I wasn't really sure.
Yes you can.
I was trying to figure out that ooorah thing, I guess that works like fire up rangers then. Good to know about flamers. Mind blown about soft retreat. That makes picking good fights so much more important. Or maybe just need to play ad carry style hit and run between attack speed (I need to check how long that is and how long they take to turn around fight and turn again).
Use oorah so you can get quicker to where you want e.g. flanking the mg from behind. Remember oorah is not like fireup since you will get suppressed so don't use oorah on the squad that is going to be suppressed.
Grenades suck vs them too? What is answer then, flamer ? mortar ?
For soviets the answer is clown car with flamer inside and/or molotovs. For Germans there is almost no counter (rifle grenades are very unreliable against buildings) until flamer halftrack. Don't bother getting an early pio flamer as Germans as it dies easily and costs alot of munitions.
Does smoke works like it used too (decreased accuracy, no suppress, but flame and stuff the same ) ?
I'm not entirely sure how smoke works in the game but the main difference between coh2 smoke and coh1 smoke is that coh2 smoke blocks line of sight. So an mg or AT gun won't fire on the infantry or tanks which are behind the smoke. Smoke is useful at flanking mgs and protecting your tanks. I'm currently playing the German doctrine where you can put smooke canisters on your tanks which is useful for saving the tanks from the last critical shot. Just fire the smoke and back away.
I don't even know what is T-34 and if I build one there or not LOL. I guess I'll figure out that kind of stuff, even if a tier counters it, I'd assume you can always hit and run and play around like it was possible with m8 or sherman. Or even just used it to cover AT guns and other stuff I don't know.
T34s are an excellend transition if you're winning since they are so cheap and spammable. But you have to use them wisely as they do very little real damage to tanks and have weak armour. But they are good at countering tanks once you get more T34s than the enemy has tanks. The reason is ram. Ram is currently broken and we're waiting for it to be fixed. It disables the tank's and enemy tank's main gun and engine. So long as you have more T34s than the enemy has tanks, you just ram it with one tank and let the other shoot the helpless german tank to death. Remembers stugs, ostwinds and p4s are much more expensive than T34s so trading blow for blow is quite good for you.
That seems strong for how fast it came, or maybe I just teched slow on my side.
About small arms (focused fire ?), what vehicles do they kill or don't ? What is the limit ? Each compared to riflemen effectiveness vs bike, pe ht, wm ht, tank ?
The only real shock unit the germans have is the flamer halftrack so be ready to prepare for that. There are many counters if you can get the unit up in time to meet it. The poor man's counter is what Marcus said, guards in an m3, almost like an oh shit button as the m3 can easily go down so remember to kite. Some other counters if you have the fuel is a quick T70 or SU-76 or any kind of armour. I find T70s most effective as it is fast and can easily kite infantry and paks. It also snipes very effectively too. Just be careful with it as it has weak armour.
My only plan here was to spam the shit out of infatry (3 rifle nade 2 rifle heal style) and cap all the map and then buil random units.
What kind of AT do you use if you go T1 and vehicle flamer rush ? Still build T2 ? Or you rush the vehicle from T2 ?
Imo you have too many conscripts, it's almost the equivalent of spamming volksgrenadiers, they're not the best infantry you can have. The current soviet build I'm doing is: 3 conscripts->molotov->heal(if needed)->retreat engy (or if I'm winning just build another engy)->T1-> clown car->penals/Guard/Shocktroops->AT nades->T3/T4.
The only real vehicle the german player can rush is flamer halftrack. AT nades are enough to slow it down. But remember don't bother to rely simply on AT nades to kill the flamer halftrack. And don't even bother throwing it if you cannot kill it. Just instantly retreat if it catches one your units harassing as flamer halftrack can kill troops on retreat really easily if you stop and throw. If needed you can slow it down by throwing an AT nade just so it gets a damaged engine critical. Get some real counters to it from T1 or T3/T4 and your AT problems will be solved for early game.
Mines are very good though slightly less effective than vcoh mines so long as you have the munitions. Soviet mines are kinda random against infantry, doesn't suppress them and sometimes one guy dies, sometimes 3 guys dies. German mines are ok but expensive so i'm usually strapping for munis. So I only get them when I'm winning and you can win without them anyways.
Hope this helps. |
Ownage game.
Only because the first T34 killed a pak, a flamer halftrack and a gren squad within 2 minutes of it hitting the field |
Yea gg wp. Was in a good spot until the first T34 caught my pak moving. Pak 40 kinda sucks without cloak as it is the only counter germans can field to quick t34. Without a counter to the T34 it was over for me. And are T34s good at crushing infantry or what |
It's a bit unbalanced though. I throw a bundle grenade into a building with an maxim and only kill 3 guys. Makes it really hard to flank and get an russian mg out of a building. |
Open beta should be out by then. Why not stream some coh2? |