If someone could give me a summary of everything you'd like to see implemented in a contest, that would be great. I might need it
3-4 different map categories (mapsize)ether:
1v1, 2v2, 3v3, 4v4.
(2 -4), (4 - 6), (6 - 8).
1-3 winners in each categories.
You are allowed to submit entries to all categories, but only one in each( or?).
All entries has to follow the steam workshop guidelines for coh2(example: no full-on recreations of an existing map/level, but a entry can be loosely based on one).
All entries has to be a "complete package"(?), complete whit minimap(and not the auto-generated one) and loading-background.
Any map/level created from the launch of the coh2 worldbuilder to the end of the deadline can be submitted as an entry.
Prizes: the wining entries of course gets "fame and glory", and... well lets see what/and if Relic and Sega whats to sponsor as prices, but getting the wining entries added to the map-pool and be featured in some mini-tournament would be cool.
Judging: (mostly what OnkelSam wrote but added step 0)
Step 0)
Pre-screening process: one/(a couple of) qualified judge(s) independent from the judgment board(see Step 2) sorts out the entries and removes/disqualify entries that is not up to par whit the steam workshop guidelines for coh2.
Step 1)
Community vote for the top 5 entries of each cathegory via polls.
This way we would make sure that the top entries are well received by the community and the fun aspect is good.
Step 2)
A qualified judgement board with deep knowledge of the worldbuilder tool and mapping in general will have the final judge on the top 5 and pick the winners.
Technical aspects like optimization and detailing can only really be judged by qualified people. This way it is made sure that the winner maps are both fun to play and also high quality from the technical point of view