Profile of van Voort
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Posts: 3552 | Subs: 2
General Information
Residence: Morocco
Nationality: Morocco
Residence: Morocco
Nationality: Morocco
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: If you could ask Relic one question...31 Jan 2015, 17:47 PM
In: Lobby |
Thread: If you could ask Relic one question...31 Jan 2015, 16:07 PM
People, read this and absorb it's lesson if you want to post in this thread http://tvtropes.org/pmwiki/pmwiki.php/Main/WhyFandomCantHaveNiceThings In: Lobby |
Thread: Any use for Breakthrough doctrine and Panzerfüsiliers?31 Jan 2015, 05:56 AM
Panzerfusiliers are also nice as cheap and relatively expendable units you can send to cap and take points in late game, that they are call in helps for that too. The Artillery looks impressive, I'm not sure it does that much damage however In: OKW Strategies |
Thread: AA High Score Thread31 Jan 2015, 05:38 AM
Briefly: 1) You start with the introduction mission, which I believe will only ever use the 3 base companies. On your second play-through you can skip it. I do not believe this affects score in any way, I don't think Vet and Strength carry over You can now select which of the 4 companies you want. 2) Then each company has one fixed mission that they MUST do. Eisenborn Ridge - Usually DOG, which is hold a defensive position Bastogne - Usually BAKER, sometimes FOX, take a road and hold against counterattack to allow ambulances to evacuate wounded March Usually ABLE, sometimes FOX, which is a dynamic mission. 3) You then have free play with choice of what companies for what mission 4) Then all 3 companies team up for the final assault on the Siegfried line, which is I believe entirely cosmetic Now, the main meat of the Campaign is (3) This consists of some maps that always have the same missions, though secondary objectives, enemy strength and bonus rewards will be different The dynamic ones shuffle around between the maps, I don't have a game going right now so these are all from the save file so may not be 100% correct. We have talked about doing a strat guide at some point. Railsplitters - Destroy 5 Command Trucks, medals based on how quick you do it Armoured Assault - Medals based on how many VP you have left at the end, you also cause enemy VP to drop by killing units with vehicles Tank Grab - Abandoned vehicles litter the map, recrew them. Only kills by vehicles reduce the ticker. Medals based on how quick you win Hardpoint - Straight reduce VP I think, medals based on how many VP you have left at the end Total Dominiation - Ticker only goes down when someone has all three VP, medals based on how many VP you have left at the end Watchtower - VP points are replaced by watchtowers, VP ticker drains continuously and is replenished by taking supply drops. You have to beat the Germans to the drops. Medals based on how many VP you have left at the end Preservation I believe this is where you get no MP income except in occasional boosts, you can accelerate how often they happen by killing German officers. In: COH2 Gameplay |
Thread: If you could ask Relic one question...31 Jan 2015, 03:04 AM
Whoah In: Lobby |
Thread: The Community and Relic.30 Jan 2015, 15:11 PM
There is a thread on this where we have discussed this backstage Rather than post to that you have responded to Cannonade's transparent attempt to bait. In: Lobby |
Thread: AA High Score Thread30 Jan 2015, 02:44 AM
I usually do St Vith and Ouren early to break things up, it's quite nasty at level 5 In: COH2 Gameplay |
Thread: AA High Score Thread30 Jan 2015, 02:43 AM
I was pretty certain that you don't get vet or losses from the last mission and that it doesn't affect your score in any way? Unless that has been patched since I last played In: COH2 Gameplay |
Thread: Osttruppen in large teamgames30 Jan 2015, 02:08 AM
Yeah, people have this mental image of Osttruppen being joke garbage units, which to be fair at release they were and their sole redeeming feature was being cheap at 120 MP Then they got put to 200MP and everyone stopped using them because they were not worth that Then they got buffed and became worthwhile again, but they are uncommon enough that people haven't noticed |
Thread: AA High Score Thread30 Jan 2015, 01:11 AM
That's some good vet there I guess you burnt a lot of requisition points? In: COH2 Gameplay |
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Latest replays uploaded by van Voort
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VS~TAB~ Cabreza ~TAB~ Urmel ~TAB~ Choccy Starfish ~TAB~ Napalm (Paid Relic Shill)~TAB~|The Terminator| ~TAB~ van Voort ~TAB~ dpfarce ~TAB~ Glendizzle1-1,053
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VS~TAB~ Urmel ~TAB~ Spiky ~TAB~ van Voort ~TAB~ EffenNewbieArthur Von Unine ollie1214 Einsatzbereit l DudisanPack Goes Huntingby: van Voort map: Lienne Forest1-1,046
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VSyaggus Archie ElixRose Commissar Galdos~TAB~ van Voort ~TAB~ Cabreza ~TAB~|The Terminator| ~TAB~ The_ReD_BeaRTAB v 4 USby: van Voort map: Steppes1-1,009
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VS~TAB~ Cabreza ~TAB~ Napalm ~TAB~ dpfarce ~TAB~ van VoortSergeant Kelly ~WockaFlockaS~DaffyDuck ~WockaFlockaS~DaBadMan331 RtN.FiresparksBears v Gulls (and RTN)by: van Voort map: Lazenrath Ambush1-1,149
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VSlaartspace Clamps Jo4n Of Arc maamon_98junobeaches BumbleBee =OF=DEAFPED WARRIOR ~TAB~ van VoortTanks? Tanks! We don't need no stinking tanksby: van Voort map: Lienne Forest1-1,025
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VS-:EST:- WingZero C4N4D|4N^^ looneyg1 ~TAB~ van VoortSovietOmeN QueenRatchet123 Juan El Stretchy Neck GIFYou can take my call ins from my cold dead handsby: van Voort map: Lienne Forest1-951
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VS~TAB~ Spiky Coaster ~TAB~somenbjorn ~TAB~ van Voort~TAB~ KovuTalli ~TAB~ General Winterfeld DasDoomTurtle ~TAB~Australian MagicThe Bear Pitby: van Voort map: (6-8) Kharkov old city3-1,018
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