I love also that after 7 pages of discussion it is mostly about whether the DLC should exist.
No one appears to have taken the basic step of booting up the game and playing the TOW mission in question to remind themselves
"No retreat, no surrender"
Commissar squad there is a 3 man unit, the Commissar and two riflemen (someone better than me will be able to see the unit stats no doubt)
Buffs nearby infantry, if he dies units instantly shatter and are pinned.
VET 1:
50 MUN Spy Network (As partisans I believe)
VET 2:
Call in a KV2 440 MP / 250 F / 22 PC
VET 3:
Il2 Bomb Strike 200 MUN
Vet abilities sound interesting, but you have to Vet up a three man squad you can never retreat and screws you if it dies.
Normally you can have more than 1 it seems, but you cannot build anymore in the TOW Mission and you can select a normal commander on top. I went for Defensive Commander so as not to screw things up too much.
Also the TOW mission is early 43 with all that entails so the units are not the same as in MP.
In this mission No Retreat No Surrender buffs MP by 50 but disables retreats.
Also to be noted is that the TOW has radio towers so new units come in further up the field.
On big multiplayer maps it is going to be a long walk home to get healed if necessary and a long walk back afterwards so field prescence will be a problem
Also, whilst the Soviets have two methods to reinforce in the field (Merge + M5) I don't think that they have any way to heal.
This may be a problem
Profile of van Voort
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Posts: 3552 | Subs: 2
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Residence: Morocco
Nationality: Morocco
Residence: Morocco
Nationality: Morocco
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: New Soviet Commander on the way!!!11 Apr 2014, 06:48 AM
In: Lobby |
Thread: New Soviet Commander on the way!!!11 Apr 2014, 04:47 AM
So, you would rather have this stuff availible in TOW only not multiplayer? Becquse I bet if that was the case people would be complaining about that, and saying that Relic are stupid for not realising how easy it would be to do. In: Lobby |
Thread: AI Repair Frottage30 Mar 2014, 23:19 PM
Yes I can see your damaged unit thank you Stop driving right up next to me so my engineers have to move and break the repair they are working on Also, stop driving over the campfires I keep building to stop them freezing to death while they work This just means your repair will have to wait longer Or are you just doing this to be perverted? In: COH2 Balance |
Thread: Making Soviets more Soviety30 Mar 2014, 20:16 PM
But it must be true Mission 1 of the Campaign says so! In: COH2 Balance |
Thread: Winter Driver30 Mar 2014, 19:23 PM
Winter Driver Recrew and fully repair a Panzer IV tank during the Cold Weather challenge I was lukcy enough to pick up 2 PIVs during a game at General Level, however I was only able to repair 1 I did not get the acheivement In: COH2 Bugs |
Thread: Uses for STUG Es27 Mar 2014, 19:43 PM
Really I view these as a cheep Brumbar, but I am not sure we will see more of them in the new patch: On the one hand, they have more of a window as a cheap early call in tank On the other, we are less likely to see the mass shocks and Cons the STUG-E deals with so well |
Thread: Uses for Mechanised Groups27 Mar 2014, 18:54 PM
Well, these may become more popular post patch as there will be fewer early tanks. Also given that the FHT has been bumped back, putting a Pioneer with a flamer in a 250 is a subsitute |
Thread: Commanders: Meta changes predictions27 Mar 2014, 03:22 AM
Ostheer: As most of their infantry is non-doctrinal the changes probably matter less to them in Commander choice However: Biggest Winner Mechanised Assault Not just for the A Grens, but the rest of his units also fit in a no tech build now that teching is more expensive and non-call in armour comes later The 250 can form the basis of an erstaz FHT too 2nd Biggest Winner Mechanised Assault 3rd Biggest Winner Mechanised Assault 4th Biggest Winner Spearhead Recon and Tigers are going to be crucial Biggest Overall losers: Anything without a call in I cannot predict if Ferdinands will end up less popular because there is now less Soviet armour, or more popular because we will see them in lieu of T4 panthers and supported by T3 armour. Darkhorse pic Fortified Armour Not unpopular now, but no one else has Recon + 2 Call In tanks. We may see teching stop at BP2 and players rely on the Command Tanks to clear the abundant infantry then backstop with an Elefant In: COH2 Gameplay |
Thread: Commanders: Meta changes predictions27 Mar 2014, 03:09 AM
It is still too early to say, but here is your chance to predict who we are going to see more of in the meta and who less of in this patch My picks: Soviets: Biggest Winner: Defensive Commander Having been hit with the nerf bat when his callins got pushed back to 2CP, now he has a point again. Being able to build T1 and call in to replace T2 didn't matter much when T3/4 came so fast I'm not saying he's good now, only that I expect to see him more now post-patch 2nd Biggest Winner: Urban Defence Gets the 45s to allow AT with a T1 build and with a longer infantry game the Foward HQ will be more useful Another commander we never used to see that we may again. Honourable mention: Soviet Industry Higher fuel costs for teching means she may see a come back, but she is not exactly unpopular now Biggest Loser: Shock Army See below for comments on shocks in general, however this guy lacks any call in tanks and the PPSH is no longer a nobrainer Biggest Overall Loser: Anything with shocks, given that you are not suppossed to be able to kill anything simply by forming 3 shock squads into a blob and running straight ahead anymore Biggest overall winner: Any Guards doctrine, especially Guards Motor, which was not exactly unpopular before Darkhorse pic: Anti Infantry With terrain, flanking and cover more important intel will be crucial We also predict that call ins will be important, especially the KV8 There is only one Soviet Commander with Recon and a call in, and it's a KV8 In: COH2 Gameplay |
Thread: Uses for STUG Es23 Mar 2014, 07:48 AM
So STUG Es: There are a lot of threads talking about how they aren't very good. The main minus on these appears to be: It is not a normal STUG, and you cannot fight tanks with it. Which is true, but it is not what they are for: This is something you get in numbers to deal with infantry or team weapons They are cheap They are expendable They vet fast They repair quickly Which means given 4 or so and a couple of engineers you can keep a continous field prescence which you cannot do with just about any other German Armour They cover for AGrens weakness against shocks and PPSh very nicely, and A Grens can take out Guards that would otherwise causes issues With Vet, which is very easy to get, they can assist teammates in taking down Soviet Armour with HEAT (if it works) And if you are winning the early game, which this doctrine is good for, you can make an early push on the base with them without needing to wait for anything heavier. |
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Latest replays uploaded by van Voort
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VS~TAB~ Cabreza ~TAB~ Urmel ~TAB~ Choccy Starfish ~TAB~ Napalm (Paid Relic Shill)~TAB~|The Terminator| ~TAB~ van Voort ~TAB~ dpfarce ~TAB~ Glendizzle1-1,050
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VS~TAB~ Urmel ~TAB~ Spiky ~TAB~ van Voort ~TAB~ EffenNewbieArthur Von Unine ollie1214 Einsatzbereit l DudisanPack Goes Huntingby: van Voort map: Lienne Forest1-1,046
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VSyaggus Archie ElixRose Commissar Galdos~TAB~ van Voort ~TAB~ Cabreza ~TAB~|The Terminator| ~TAB~ The_ReD_BeaRTAB v 4 USby: van Voort map: Steppes1-1,007
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VS~TAB~ Cabreza ~TAB~ Napalm ~TAB~ dpfarce ~TAB~ van VoortSergeant Kelly ~WockaFlockaS~DaffyDuck ~WockaFlockaS~DaBadMan331 RtN.FiresparksBears v Gulls (and RTN)by: van Voort map: Lazenrath Ambush1-1,148
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VSlaartspace Clamps Jo4n Of Arc maamon_98junobeaches BumbleBee =OF=DEAFPED WARRIOR ~TAB~ van VoortTanks? Tanks! We don't need no stinking tanksby: van Voort map: Lienne Forest1-1,023
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VS-:EST:- WingZero C4N4D|4N^^ looneyg1 ~TAB~ van VoortSovietOmeN QueenRatchet123 Juan El Stretchy Neck GIFYou can take my call ins from my cold dead handsby: van Voort map: Lienne Forest1-949
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VS~TAB~ Spiky Coaster ~TAB~somenbjorn ~TAB~ van Voort~TAB~ KovuTalli ~TAB~ General Winterfeld DasDoomTurtle ~TAB~Australian MagicThe Bear Pitby: van Voort map: (6-8) Kharkov old city3-1,014
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