Situation for Campaign proper:
Dog are at 100%, the others at 90 and 91
Random Missions:
Bulligen 3 Preservation
Limited MP mission, this is made for Rangers so will be done when they get over there
Vielsam 1 Watchtower
Run around the map and beat the enemy to Supply drops, again a Rangers mission
Wiltz 2 Railsplitters
Destroy command trucks, will be facing Falls
Bastogne Outskirts 3
Armoured Assault
0VP + Kill Vehicles = Baker
Ciele 1
Tank Grab
Recrew vehicles and kill stuff with Vehicles = Baker
Lierneux 3
Total Domination v AGrens and Snipers
Fixed Missions:
St Vith 2
Ouren 3
I usually go these first with DOG to split everything up, but lets see
Stavelot 2
I have issues with this, it starts hard then becomes a VET farm
I don't want it to get to 4 because then there are FLAK HTs
Eschsdrof 3
Going up the right side easy, trying to attack the mid needs overwhelming force
Houffalize 2
Capture artillery and kill stuff
Probably Rangers
Can leave this though
Stourmont 1
This often trips me up because I overextend on offense, though the defence is easy
However there is no time pressure here so I can cheese it by just building up at the start
Espeler 3
I can take as long over this as I like, so I can leave it to get to 5 with no problem
Profile of van Voort
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Posts: 3552 | Subs: 2
General Information
Residence: Morocco
Nationality: Morocco
Residence: Morocco
Nationality: Morocco
Signature
Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: AA Playthrough2 Dec 2014, 01:25 AM
In: Campaign & Co-op |
Thread: AA Playthrough2 Dec 2014, 00:32 AM
So, Rangers at Marche The enemy start at level 2, but there is a scripted event that knocks them down to 1 on approach Mission: Standard ticker, but bonus for decapping enemy VP I will usually for these get a second REL to cap, then go for zooks and LT, get some MGs to lock down points Let's see what happens ++++++++++++ I forget that I start with plenty of fuel here, might be worth going Cpt for the Zooks but I think not. I might not have munitions to buy them otherwise depending how Munitions to MP goes when I hit 2CP Which I thought was a useless ability, but it fits well, especially on the missions with limited MP My starting RELs have gone to cover in the middle but are being mortar and shot at, so I soft retreat them to top fuel but do manage to cap it Rangers will clear the mortar Vgrens capping top fuel get dealt with by Rangers, I will leave RELs to cap Second REL squad capping bottom and heading for right VP Rangers wipe a sturm and hit the mortor I leave one to cap the munitions and hit the middle with the 2nd However Sturms turn up and it gets wiped when I retreat it 3rd Rangers arrive in mid and I deal with the Volks, RELs will cap I know there are Sturms up top as I just had to retreat the first REL from there Now I have all the fuel and about to hit 2CP, when I do I will go Zooks + Cpt, see if I can get a Stuart and end this fast Ambulance will not be bad either: LT Zooks 4th Ranger Ambulance Apparently the AI thinks recrewing mortars with Sturms is a good idea Why did I go LT, cancel and get CPT Maybe both later I shall see, I have all the fuel 2nd MP blitz: 4th Ranger and pick up zooks Hold for Stuart Both RELS now capping the top CPT arrives can immediately order two Stuarts Split Rangers into those with Zooks and those without Got the alert that they are heading towards the left VP Now keep Rangers in the middle to kill stuff, with the zooks a bit back, RELs can cap, but I will drop back one to heal 1st Puma, move zooks up 3rd Stuart ordered Puma down Drop 1st Ranger squads back to heal and zook, repair Stuarts Win 250 VP to 0 ++++++++ Steamcloud is not available, so will put the rest of the screenshots later ++++++++ Vet +7 Strength -4 30 RP Gold Medal Previous Efforts: 30 / -26 Tank Grab Bronze Able 30 / -44 Armoured Assault Defeat Able 10 / +10 Armoured Assault Gold Able 9 /-26 Watchtower Gold Fox 20 / -10 Railsplitters Silver Able In: Campaign & Co-op |
Thread: Obersoldaten's name change.29 Nov 2014, 00:44 AM
Großdeutschland Obersoldaten is pretty bad but Honor Guard is worse. I'm probably being British about this, but British ceremonial/guard units get used for combat duties as well Operation Goodwood saw Guards Armoured Division and the Leibstandarte on opposite sides In: Lobby |
Thread: Obersoldaten's name change.29 Nov 2014, 00:34 AM
I don't think that Honor Guards would be a good idea because there were no guard troops like in the Red Army. There were Elite troops but no guards because the word's origin (at least in German) refers to the monarchies. Guard troops were mostly troops that protected the Zar in the Russian tsardom and were introduced again by Stalin to rise the army's moral. For this the guards aren't called 'Wächter', which would be the direct translation, but 'Garde'which rather means 'royal protector'. Technically the SS itself is a "Guards Unit", as it started out, and is named after, a Security Force for meetings /trivia However the Leibstandarte would count as such after the SS grew, because those are literally "Lifeguards" Putting them in as such would be somewhat problematic however as you've noted +++++++++++++++++++++++++ The Großdeutschland would count as a ceremonial/guard unit, but they would already be in (That's where Panzerfuisiliers come from) ++++++++++++++++++++++++ The Führerbegleitbrigade is also, in origin, a guard unit +++++++++++++++++++++++ However none of those match, so frankly I don't think either option is appropriate In: Lobby |
Thread: Realistic symbols/flags.29 Nov 2014, 00:16 AM
Loth though I am to introduce the average COH2 poster to CONSIMWORLD, I can't help but think that this is the most definitive discussion of the issue I know of http://talk.consimworld.com/WebX?14@@.ee6e862/0 If you happen to have time to read 3,000 messages on the subject In: COH2 Gameplay |
Thread: Can you upload replays from AA?27 Nov 2014, 22:44 PM
Fair enough I was quite surprised to even see a replay of the campaign in my replay folder Thank you In: Site Feedback |
Thread: AA Playthrough27 Nov 2014, 16:59 PM
I can try, need to check where to host them In: Campaign & Co-op |
Thread: AA Playthrough27 Nov 2014, 11:49 AM
Mission 2: Baker at Bastogne Enemy at Strength 2 ++++++++++ This should not present too many difficulties, however speed is important I send everything to the first point and take it for no loss Decrew the M8 to take it and push on with the Shermans and Cav Move M8 up to cap second point and let Cav take point against the AT at point 3, pak down, drop cav back clear it with the Shermans Call in halftrack with Cav Try to rush the final point, unfortunately they do get to crew one pak and take out a Sherman - which is bad +++++++++ Linked up with about a minute to spare, need more AT so send RELs up to take a PAK Friendly squad needs support to left, I clear out the Pgren squads on the retreat route with the Cav and head there 1st attack is a 222 and some Sturms that gets whacked Squads relived without loss, strength back up to 94 which counters the Sherman loss. I will not go looking for more trouble as I know there is nothing else much on this map and call in the 2 Stuarts ASAP On way back Luchs attacking, use time on target then finish it with Sherman Final attack is Luchs + Puma, which gets the M8 and the Pak before I can shut them down ++++++++++++++++ Lost way too much there Vet +14 Strength -10 RQ +30 Gold Medal Previous Efforts: 18/-14 Baker 13/-7 Fox 40/-7 Baker 24/-4 Fox In: Campaign & Co-op |
Thread: Fantasy Faction VIII: Light Vehicles27 Nov 2014, 11:14 AM
What kind of tech'ing structure does this fantasy faction have? OKH linear structure, doesn't mean you can't skip building tiers but you do have to research them If this faction ever gets balanced it will be around teching cost Will there be more than one light vehicle? All factions have at least two light vehicles, if im not mistaken.
In: COH2 Gameplay |
Thread: Fantasy Faction VIII: Light Vehicles26 Nov 2014, 18:55 PM
Wow, this one is an incredibly hard decision. I wish I could pick two or three. Well some of them will show up again because there will be lots of overlap (the Puma for example will probably be available as a Light Tank and a Tank Destroyer) This will be the only chance for things like the Kubel though I'm pretty sure the m20 also has AA capabilities so that makes it the best option imo, but all factions have more than 1 light vehilces so can't we get two from this one Still the cheapest way to get Shreks. I'm pretty certain someone could make that work. If nothing else you do have plenty of choices so you'd have a cheap, crappy soft counter for whatever you ended up against. I want Obers inside M3 Someone needs to do the stats on Shocks in an M3 v Obers in an M3 didnt choose m20 because i believe this fantasy faction would have normal mines? They have whatever abilities their units have So the Sturms can lay wire and mines but not build caches If you want bunkers you have to have Grens build them In: COH2 Gameplay |
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Latest replays uploaded by van Voort
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VS~TAB~ Cabreza ~TAB~ Urmel ~TAB~ Choccy Starfish ~TAB~ Napalm (Paid Relic Shill)~TAB~|The Terminator| ~TAB~ van Voort ~TAB~ dpfarce ~TAB~ Glendizzle1-1,050
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VS~TAB~ Urmel ~TAB~ Spiky ~TAB~ van Voort ~TAB~ EffenNewbieArthur Von Unine ollie1214 Einsatzbereit l DudisanPack Goes Huntingby: van Voort map: Lienne Forest1-1,046
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VSyaggus Archie ElixRose Commissar Galdos~TAB~ van Voort ~TAB~ Cabreza ~TAB~|The Terminator| ~TAB~ The_ReD_BeaRTAB v 4 USby: van Voort map: Steppes1-1,007
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VS~TAB~ Cabreza ~TAB~ Napalm ~TAB~ dpfarce ~TAB~ van VoortSergeant Kelly ~WockaFlockaS~DaffyDuck ~WockaFlockaS~DaBadMan331 RtN.FiresparksBears v Gulls (and RTN)by: van Voort map: Lazenrath Ambush1-1,148
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VSlaartspace Clamps Jo4n Of Arc maamon_98junobeaches BumbleBee =OF=DEAFPED WARRIOR ~TAB~ van VoortTanks? Tanks! We don't need no stinking tanksby: van Voort map: Lienne Forest1-1,024
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VS-:EST:- WingZero C4N4D|4N^^ looneyg1 ~TAB~ van VoortSovietOmeN QueenRatchet123 Juan El Stretchy Neck GIFYou can take my call ins from my cold dead handsby: van Voort map: Lienne Forest1-951
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VS~TAB~ Spiky Coaster ~TAB~somenbjorn ~TAB~ van Voort~TAB~ KovuTalli ~TAB~ General Winterfeld DasDoomTurtle ~TAB~Australian MagicThe Bear Pitby: van Voort map: (6-8) Kharkov old city3-1,018
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