Thank you,
If I took pics for that I could show you, but basically:
Upgrade all the fighting positions ASAP and put RELs in all of them
Cover any gaps with the HMG
Try to wire off and channel their advance (maybe some tank traps too but be careful with them)
Go for the Easy advance cut off with enough force to kill the enemy quickly, but still try and fight only one enemy squad at a time
Get 3 or so 57mm ATG but don't send them forward until you have to and keep them on Vehicles Only (It appears they will shoot through and destroy your fighting positions so you don't want them firing unless unnecessarily)
Get a second line of fighting positions up just in front of the trenches and know when to fall back to it
Heal your RELS and repair your fighting positions whenever possible
After Easy arrive your first positions will probably be becoming damaged and untenable, so you can drop back to the second line of positions; at that point you are basically going to be contributing suppression, rifle grenades and AT - Easy will be taking the casualties.
DOGs artillery is cheap and good, save the munitions and use if against the tanks when they come
Note that the AI never retreats when suppressed and pinned here, they will stay and die and it's just a matter of time. So fighting positions are an excellent way to fight without costing any company strength
And perhaps most important:
There is no save here; you do have a Pause button, use it
Depending on what the side mission is, it should be doable with the One Sherman you can get + Rifles; only exception to that is, as you found out the damaged tank. That might be a time when it is worth buying zooks (the only time I would on this mission) and/or trying some combination of:
Zooks + Sherman + Artillery + Major Artillery
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
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Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: AA Playthrough3 Dec 2014, 20:49 PM
In: Campaign & Co-op |
Thread: Fantasy Faction IX: Medium Tank3 Dec 2014, 20:34 PM
This is tough for me I loves my KV1s, especially as how there will be a true heavy tank in the faction My head though says Panther or 34/85 In: COH2 Gameplay |
Thread: Fantasy Faction IX: Medium Tank3 Dec 2014, 20:05 PM
I thnik Luchs and T70 should be treated as Light Tank or something like that. Don;t You think? I will also be surprised if anyone votes for them And why those two but not the Stuart (I'm drawing somewhat arbitrary lines, so I have no expectation people will agree with them, all I can do is explain my reasoning) In: COH2 Gameplay |
Thread: Fantasy Faction IX: Medium Tank3 Dec 2014, 20:04 PM
Most vehicles are going to overlap in more than one option. There will be a "Light AFV" poll at some point, which will take the largest stuff from the previous poll and the smallest ones from this one Heavies will probably include the KVs and Panthers In: COH2 Gameplay |
Thread: Fantasy Faction IX: Medium Tank3 Dec 2014, 19:51 PM
Puma's took the Light Vehicle slot, with only 35% of the vote but still twice as much as anyone else http://www.coh2.org/topic/25090/fantasy-faction-i-builder-units http://www.coh2.org/topic/25222/fantasy-faction-ii-core-infantry http://www.coh2.org/topic/25382/fantasy-faction-iii-elite-infantry http://www.coh2.org/topic/25584/fantasy-faction-iv-elite-infantry http://www.coh2.org/topic/25935/fantasy-faction-v-machine-guns http://www.coh2.org/topic/26653/fantasy-faction-vi-indirect-fire http://www.coh2.org/topic/26896/fantasy-faction-vii-direct-fire-artillery http://www.coh2.org/topic/27497/fantasy-faction-viii-light-vehicles Builder Unit: Sturmpioneers OKW 58% Core Infantry: Grenadiers Ostheer 32% Elite Infantry: Obersoldaten OKW 28% Unlockable Upgrade: IR STG 44 OKW 47% Machine Gun: MG42 Ostheer 50% Indirect Fire: 120mm Soviet 50% Direct Fire: PaK-40 Ostheer 67% Light Vehicle: Puma OKW 35% Faction now looks like this: T0: Sturmpioneers T1: Grenadiers, MG42 T2: PAK 40, Puma T4: Obersoldaten CP2: 120mm Mortar CP3: IR STG We are unable to build caches, but Grenadiers can build bunkers and Sturms can salvage Tech structure will be similar to OKH, but costs will not necessarily be the same +++++++++++++ I am skipping over Light Tank here and will come back to it later. There has been recently some unrelated work on "Tank Destroyers" albeit in a different sense to the one I shall use Instead I shall go straight to medium tank. What will be the bread and butter armour unit? +++++++++++++ This is again somewhat arbitrary, but I've taken the base as the lightest vehicles that did not make it into the last poll (Luchs, T-70, Stuart) and capped it out at the Panther. If the Panther gets in, then the KV-1 should too despite nominally being a Heavy; and I have included things like the KV-8 and Brummbar because they don't count up with the heavies Pure Tank destroyers with no AI are not in here In: COH2 Gameplay |
Thread: Temporarily AFK3 Dec 2014, 05:16 AM
RAWR In: The Angry Bears |
Thread: Moving forward, what factions / theatres do you want?3 Dec 2014, 04:55 AM
I honestly think the best opportunity for a diverse range of German allies has passed us. The Ostheer should have had several auxiliary support commanders representing Italians, Hungarians, Slovaks and Romanians on the Eastern Front. That would honestly be the best way to do it, as Commanders rather than stand alone faction ++++++++++++++++++++ The only significant faction that has cutting edge stuff in the 1944-5 meta would be the UK and Commonwealth - they would merit a faction by themselves Most of the other interesting options (France, Poland) had their development stopped in 1939 to 40 so their equipment is not going to be competitive in 1944-5. You either provide a "historic option" covering 1939-41 (but that would lack most the "iconic" WW2 stuff (No Tigers, No Shermans) Or You extrapolate what the French Army would have looked like given another 4 years development and shamelessly buff their units better than what the design engine strictly says they should be like. In: Lobby |
Thread: Moving forward, what factions / theatres do you want?3 Dec 2014, 04:50 AM
I'm not well versed in Nord Afrika but is there any chance of getting a plausible Italian faction? I'm honestly not sure how much direct fighting they got involved in. Did they at least fight in conjunction with the Afrika Corps in '41 onwards? Short Version: Mussolini decided it was an excellent idea to kick the Allies while they were down and join the war in mid 1940. His invasion of Egypt went very badly wrong and Rommel got sent to bail him out, nominally Rommel was under Italian command and the Italians provided most of the troops but lacked mobility - which is kind of helpful in the Desert. He also decided to attack Greece, and got beaten until the Germans joined in. He also sent an expeditionary force to Russia, which got destroyed during the Stalingrad campaign. +++++++++++++ Unfortunately the Italians lacked the Industrial base to fight a modern war, so their equipment was sparse and often obsolescent. In the 1944-45 meta that multiplayer is set in they'd be totally outclassed In: Lobby |
Thread: Relic please make report\penalty system2 Dec 2014, 11:05 AM
"Not playing the way I want them to" Which is why I voted no In: Lobby |
Thread: AA Playthrough2 Dec 2014, 06:14 AM
Well I shall send DOG to St Vith, but first let's follow Romeo's advice and walk everyone around to trigger stuff Walk, walk, walk Buklldozers in Lierneux Thinks about it Rangers v AGrens + Snipers I will try it +++++++ Ok, only one REL squad this time, send them to bottom, when I get Rangers to top This is Total Domination so VP only goes down when all 3 points are held, medals based on my remaining VP As long as I hold at least 1VP my score will not go down, so my aims are: Hold at least One VP all through the map Try not to lose anyone If I do really well I can try and farm vet later +++++++ Get VP first, connect up later RELs have bottom, but I am losing it to Sturms Will try to connect up top and work down IMG Ranger Ranger Ambulance Drop back 1st SQ and heal IMG Now got all 3 VP Kubel spam is unwelcome IMG RELS to bottom, get muntions Manpower blitz: Ranger LT Zooks Ranger First Flaktrack of the day, fortunately I have some zooks now MAJ up, get ready for Shermans Sherman out, half track down Maj can back cap with Rels Luchs up top, better part of valour Sherman up there, Vet 2, Puma lets pull back Come back with second Sherman and lots of zooks Free Luchs, dead Puma Done I think no squad lost +++++++++++ Vet +19 Strength -8 Gold Medal 30 RQ Bulldozer Shermans Previous: 47/-26 Silver Hardpoint DOG 10/ -21 Defeat Railsplitters FOX 22/-11 Silver Railsplitters ABLE 8/-14 Gold Armoured Assault FOX 33/-36 Bronze Armoured Assault FOX Germans flee to Stavalot, Vielle and Vielsam Stoumont is for some reason unappealing I have to think on my next move, I need to get Stavelot before it gets to level 4 In: Campaign & Co-op |
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VS~TAB~ Cabreza ~TAB~ Urmel ~TAB~ Choccy Starfish ~TAB~ Napalm (Paid Relic Shill)~TAB~|The Terminator| ~TAB~ van Voort ~TAB~ dpfarce ~TAB~ Glendizzle1-1,050
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VS~TAB~ Urmel ~TAB~ Spiky ~TAB~ van Voort ~TAB~ EffenNewbieArthur Von Unine ollie1214 Einsatzbereit l DudisanPack Goes Huntingby: van Voort map: Lienne Forest1-1,046
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VSyaggus Archie ElixRose Commissar Galdos~TAB~ van Voort ~TAB~ Cabreza ~TAB~|The Terminator| ~TAB~ The_ReD_BeaRTAB v 4 USby: van Voort map: Steppes1-1,007
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VS~TAB~ Cabreza ~TAB~ Napalm ~TAB~ dpfarce ~TAB~ van VoortSergeant Kelly ~WockaFlockaS~DaffyDuck ~WockaFlockaS~DaBadMan331 RtN.FiresparksBears v Gulls (and RTN)by: van Voort map: Lazenrath Ambush1-1,148
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