I quite like it.
For the average player (who doesn't even know this site exists) the missions will be challenging to complete
However, the real challenge is completing without losing too much
And because there is a scoring system you can always aspire to do better
http://www.coh2.org/topic/27201/aa-high-score-thread
So I think it is pretty well designed in terms of replay value; certainly better than the TOW where once you have beaten it once there is no reason to play again
Profile of van Voort
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Residence: Morocco
Nationality: Morocco
Residence: Morocco
Nationality: Morocco
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: 100% subjective review of AA5 Dec 2014, 23:43 PM
In: COH2 Gameplay |
Thread: For the future of CoH25 Dec 2014, 22:51 PM
I doubt that we will get more pure TOW like before; I don't think it sold too well I would expect a Kursk equivalent of Ardennes Assault In: Lobby |
Thread: Shock Rifle Frontline Tactics T1 Build5 Dec 2014, 22:36 PM
Not 1v1, but my default play with Shock Rifle right now is T1-T2 -> Call Ins If you skip T2 your AT is going to be indifferent to non-existent before you get T3 up and not great even after I would not suggest building T3 with Shock Rifle anyway, as that doesn't complement what you get from the doctrine If you feel you have to build a later doctrine I would take T4 rather than T3, as that gives you complementary options (SU85 - Katy) |
Thread: Need some OKW Tactics 5 Dec 2014, 07:02 AM
Buy 3 or so Volks, keep them alive, put shreks on them When they get vetted up they will be a terror to allied mediums and tank destroyers, they won't be too shabby unvetted either Raketens are best used in buildings to protect and back up targets like your trucks - which you should NOT be aggressive with. Forward enough to be useful, far back enough that they are not regularly under fire - yes even the flak truck. It's an important asset, treat it accordingly, not as a 200 MP/80 Fuel bunker Ahem: You will probably be outnumbered in armour, so don't over-extend. Almost every vehicle of yours is a high value target that your opponents will be prepared to take risks and sacrifice units to kill. Also, in a lot of cases their mobility sucks at getting you out of bad situation. Don't leave yourself open, use the shrek volks to screen and prevent yourself being swarmed by medium armour Remember things like B4s and P-47s exist, be aware of them and learn what to do to minimise the threat If your partner is OKH you should not have a fuel problem and be able to field more armour (Always remember to salvage...) He can also build PAK40s to provide longer range AT In: COH2 Gameplay |
Thread: AA Playthrough5 Dec 2014, 06:44 AM
Germans flee to Stourmont 2 (Gives them Vet), Vielsam 3 (Light Air Support), St Vith 3 (Limits Allied Starting defences) Previous Efforts: 22/-14 Bronze DOG 44/-22 Gold FOX 17/-20 Bronze FOX (Versus level 4) 143/-15 Silver DOG In: Campaign & Co-op |
Thread: AA Playthrough5 Dec 2014, 06:37 AM
Well I didn't manage to load any more screenshots before I had to reset steam so they are lost Let's push on: It appears that my next move will be to try to get Stavelot before it gets too strong In the interim I shall walk around Rangers ran over a mine -10 Strength +++++++++++++++++ Now, I will try to go aggressively down the middle and setup, hopefully running my greyhound past to get the first truck As long as I can get on the route the trucks will take to get out I can take my sweet time I have Assault Enginers, M2, M8 and REL RIFLE LT Pick up zooks straight away Take out first Fusiliers with canister, pull back and let the HMG suppress the others First truck leaves, heading from left fuel dump to right top [img] German Officer is also top right [img] Chase the first truck down, but need to pull back and repair RIFLE 57mm Luchs, fuck Bazooka it to death and retreat infantry Gib another PF squad with Cannister, 2nd truck gets away AMBULANCE Kill that infantry gun Heal and reinforce, pick up those MG42s that are lying around Send M8 to kill that Ober squad MAJOR MUNITIONS Now 2/3 on Trucks [IMG] MUNITIONS Consider recrewing the Inf Gun but will want all pop cap for Shermans Send rifles to get 4th Truck, discover it has flak with it Zook it, kill 4th truck 3/4 Gib another Fusilier squad 5th truck with Luchs, 57 takes it out but I cannot get the truck 3/5 Resolve to kill the officer and clear top right to get a good field of fire with the 57 Officer Killed +10% Experience SHERMAN FUEL Now any escorts can get killed by artillery Truck + Luchs Now 4/6 Send M8 to explore the top as I have never been there before, with Shermans here I can farm vet and take my time now Truck + Luchs = Boom 5/7 Nothing left up top Truck + Vet 2 Luchs = Boom Germans are redeploying so I am apparently supposed to go take that point now Don't think that has happened to me before [IMG] Run into Truck + Luchs which is awkward 6/8 Garden, Puma, do not want to lose this M8 with 66 kills Got it SHERMAN FUEL Infantry Gun on the fuel is annoying Truck + Luchs 7/9 Lets get some Major Artillery on that Infantry Gun and see what is over there Recon IMG Unescorted Truck 8/10 Recrew that Puma with Rels Luchs + Trucl 9/11 Damnit, lost Sherman attacking the fuel SHERMAN Luchs + Truck 10/12 Luchs gets past as my vehicles are repairing I go hunt it down with the Puma + Sherman Truck 11/13 Hmm, they are counterattacking Truck + Luchs 12/14 SHERMAN Get major up for recon + Artillery to get the Infantry Gun Truck + Luchs 13/15 Move up closer to get Major in permanent recon range Truck + Luchs 14/16 Somewhat slowed down by all the wreckage I could cap the depot, but I don't want to as I have Vet to farm SHERMAN Now I just sit here and kill Luchs, Trucks, Falls and Fusilisers til I hit Vet 3 Go to try to clear to south of fuel, but they react and kill my 57mm VET1 Free Luchs REL (for fighting positions) Several minutes of killing stuff later Luchs for some reason (probably wreckage) doesn't want to enter the map Infantry and trucks still come, send a force to take the right Nice and slow Ah, Luchs are spawning again Only potential problem on the right fuel is the Puma VET2 IMG For some reason straight to VET 3 very quickly. Ok, lets' cap Now I have to hold it for 2 minutes This is an impressive amount of debris IMG VET + 276 Strength -15 RQ 30 Gold Medal In: Campaign & Co-op |
Thread: When I get the oneshot squadwipe with the ISU5 Dec 2014, 03:41 AM
I love to see them running. I love the moments of their deaths - when I am one with Zardoz In: Lobby |
Thread: Fantasy Faction IX: Medium Tank4 Dec 2014, 13:45 PM
wait, is this a "favorite medium tank" poll or a "best medium tank" poll? Neither, best medium tank to complement the rest of the faction I admit to being somewhat surprised that the PIV is winning right now, because no one has posted why In: COH2 Gameplay |
Thread: OKW, the root of most balance issues?3 Dec 2014, 21:29 PM
Raketwerfer is the worst AT gun if you try to use it as a PaK-40 But as I use it as what it is and play to its strengths I really love it In: COH2 Balance |
Thread: OKW, the root of most balance issues?3 Dec 2014, 21:25 PM
OKW is the best faction in the game I disagree In: COH2 Balance |
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