Profile of VonIvan
General Information
Broadcast: https://www.twitch.tv/VonIvan
Twitter: https://twitter.com/EXPERTSVonIvan
Steam: 76561198012811763
Residence: United States
Nationality: United States
Game Name: EXPERTSVonIvan
Broadcast: https://www.twitch.tv/VonIvan
Twitter: https://twitter.com/EXPERTSVonIvan
Steam: 76561198012811763
Residence: United States
Nationality: United States
Game Name: EXPERTSVonIvan
Post History of VonIvan
Thread: Future Balance Items by Relic29 Nov 2013, 17:49 PM
I think a cost increase for cons and grens would be a bad idea, as it would make games more stale when units are specifically being chosen at a higher mp rate, as reinforcing, moving, and capping would take forever. In: COH2 Balance |
Thread: COH2 is good. But will you be playing it in 6 months ?29 Nov 2013, 17:44 PM
I love the game, so I'll prob be sticking around unless they drastically change anything. In: Lobby |
Thread: Ladders & Features & Relic29 Nov 2013, 16:16 PM
I'd love these features as well, but unfortunately Relic seems to be on a designated schedule for this game, so the only thing that can be done is wait. In: Lobby |
Thread: Are political discussions allowed?29 Nov 2013, 07:07 AM
My political views are simple: I like waffles. In: Scrap Yard |
Thread: Community27 Nov 2013, 14:41 PM
It's because the changes considered are still under debate, so it's obvious a decision hasn't been made yet. In: Lobby |
Thread: The Ostheer Problem27 Nov 2013, 05:20 AM
My "beloved" T-70 has been touched, scratched, burned, ripped, shredded, and squeezed, and is currently in the process of being UP'd with the anticipation of the new scatter patch. Weather I like it or not it will be "touched", I am simply giving constructive feedback on why it shouldn't be tampered with to the point of it being utterly useless, like a Penal Battalion, making the game even more dull than it already is. -In the case of multiple T-70s after holding off one with shrecks in a hf, you can easily go for a Stug as it costs the same as getting to the point of purchasing a 2nd or 3rd T-70(when using Soviet Industry). (Or go for the cheaper stug(get more than one) available in one of the assgren doctrines). Tellers can be placed in great spots, for example on semoisky you can place them on the two paths leading out of the enemy base(for the summer version), as well as place them in front of paks, next to paks, or near where you'd like to position your troops as the T-70 will most likely engage you in this area and you have a higher probability of it hitting your teller mine. Here's a great example replay proving most of what is stated above: -See anyone else on the top 10 leaderboards using my strat/winning SNF except for Andy, ofc he is in the same clan as myself, so it's fair game as he's a very good player(which uses more than one strat for each faction, as do I). I am also the #2 ranked Soviet player, so obviously I know what I'm talking about, otherwise I wouldn't be where I am. In: COH2 Balance |
Thread: The Ostheer Problem27 Nov 2013, 02:52 AM
Yes, we do need a final solution. +1 We require an ultimatum. +1 Lemme throw a couple of facts into this thread: 1. A shreck squad in a building is impossible for a T-70 to kill and has the same range as a T-70, however it does miss from time to time, which is fair. 2. Recently T-70s have not been that strong as they've been in the past, i.e. Their health was decreased, they were more suceptible to get hit by at weapons, their health was reduced, panzerfausts seem to hit them all the time unlike before where it was easier to dodge, and the crush ability was also removed. Doing anything else to the T-70 will just make it a useless unit in the game because it wont be cost effective anymore. (Has a very short time window in which it's useful.) 3. There are multiple ways to take out a T-70 or T-70 horde, these include; fast p4 tech, teller mines, riegal mines, shrecks in a halftrack, dbl paks at a distance, keeping 1-2 shreck squads next to a halftrack and constantly reinforcing them, dbl 222s upgunned (cheaper than 2 shreck squads), and an mg when it's switched to AP rounds(works best in buildings since harder to kill). If you can't take them out maybe your opponents have a higher skill level than you. THE GOLDEN SOLUTION: Adapt! I'd be happy to provide replays in which I do this for anyone whining it's not possible. As well as Andy having a 58 streak as the Ostheer is a great example of how the Ostheer can still win when someone uses Soviet Industry or T-70s. In: COH2 Balance |
Thread: minimap flipping will be fixed next patch26 Nov 2013, 03:49 AM
Good stuff! |
Thread: T-70 Balance25 Nov 2013, 17:57 PM
I find it funny when people keep saying T-70s are OP, yet when I recommend how to counter them they just ignore this. Coming from the guy who knows T-70s inside and out, but okay just keep losing. I'd also be happy to provide replays to show how this is done the right way. In: COH2 Balance |
Thread: T-70 Balance25 Nov 2013, 17:54 PM
Says the guy who relies on spamming T70's. Just sayin... I don't always rely on spamming T-70s, they're just useful in helping combat expected situations. I'm happy to recommend how to successfully counter them, but it seems many people as I've stated before are completely locked into their old strategies before patch when things were more German favored. In: COH2 Balance |
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Latest replays uploaded by VonIvan
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VSmTw.Cataclaw mTw.HelpingHans mTw.VonIvan mTw.SiberianBrayalex. turbosqel.pl SturmTigerPeruci cruzzChallenger 4v4by: VonIvan map: City 177-2,462
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Livestreams
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