My 2 cents:
There are three things that could've drastically made this game better:
1. Better Optimization
-I think one of the main reasons CoH2 has such a small community is because this game requires top notch computer builds to run it even at medium settings. CoH1 was great because even a dual core laptop with a crappy graphics card could run it on medium np. This is just sad honestly. I would rather the game have less detail and eye candy and be better optimized any day, and I think the majority of people I know stand by this as well. If the game was better optimized more people would likely try it, as most average gamers/comp stompers/people in general have semi-good to below average builds meant to run things like L4D2 or Total War. If the money used to create DLC was instead aimed at making the game a much easier thing to run, Relic would be tripling it's profits as this game was $60 dollars at launch, with collector editions stacked at $120, rather than have half the community buy $2-5 dlcs, or get them for free from giveaways galore.
2. Better automatch/Gaming Lobbies
-Another huge reason CoH2 is making it much more difficult for people to enjoy it is because it's setup as a join game only by friends list type of thing. In VCoH it was so much easier to get things going with a simple in-game friends list that would automatically invite people in-game, they could also be added easily by chat lobbies/startup games in the main lobby. In CoH2 you have to invite by clicking a giant invite button in the middle of your screen, wait for the steam system to show up, scroll through a ton of friends that have the game but aren't on it, send an invite, find out that it didn't work properly, then invite a second time because the first time usually never works.(This is a real bug a lot of people are experiencing). If CoH2 had lobbies/automatch/chat-rooms setup similar to that of VCoH, boy would this game be much more enjoyable and simpler to use!
3. Faster Balance Response/Better attention to Feedback
-The last, and I would say the most fragile thing that needs at least 90% of the attention of the company that is Relic, would be Balance/Feedback from the community. I think it's nice that Noun has finally somewhat opened up to the community after such a long time hiding behind a wall(Which I think it took the head of SNF and Coh2.org revealing his unhappiness to take such actions as these, whereas had this happened before the game started a lot of problems might've been solved)(No offense intended towards you Noun, just speaking the truth), had Lynx still been community manager I think things would've been received and re-routed asap by him, as they were in VCoH and changes would've gone on immediately, and not in a 2 month process(Again this is just from looking at the records comparing two community managers), this is not to say Noun has done nothing, he has done quite a lot of work to try and help out, but I think the ways in which he attempted to where inefficient and ineffective at best(I still respect Noun 100%). Now switching over to balance, I feel the way this game was setup for balance changes via a company schedule was both a bad idea and a horrible process. In Total War:Rome II whenever a bug occurred or a unit was going on overkill in the game the devs responded immediately with constant update patches to try and solve problems, whereas in CoH2 if there's a problem it takes relatively 2 weeks to 2 months to get it adequately solved. The only time there was a fast response was with Assgrens, why was this not continued? There should be no reason for it not to. I feel feedback given by the community is either ignored or considered after things the devs think will solve problems don't work in the beta/at their office. This should never be the case, the community should always be the #1 person to listen to whenever it comes to balance, in a thoughtful, organized manner. I can understand when certain people try to nudge for a faction they like the best to be the best, and that can happen sometimes, or if someone feels that their OP ways are the best ways and say incredibly unsupported arguments on why their way is the best way. If we had a forum here on coh2.org that was given to people who have thoughtful processes and good intentions I feel this game would improve rapidly, we could also have a voting poll to support these causes as well(not that hard to get one off a site) and if people were afraid they would get spammed by a certain group they could simply set the votes to 1 per IP address, that would solve the problem there and also help show consistency on issues that need to be resolved asap. Overall I feel the way things are done here show the community/guest onlookers just how bad management is by both the company and by moderators. My only wish is that in the future if things could change where the community was supported 100% by Relic this game might actually have a chance at surviving.
Thank you for your time. |
Until that gets sorted anybody interested in using a temporary server to chat with, COHEXPERTS is providing their TeamSpeak free of charge, all with custom built sub-rooms, main rooms, rooms basically for anything you can think of, people are usually on the server most of the time, but we have many sub-channels specifically for coh2, coh1, and anything else, open 24/7, anyone is free to use them for team games/other, and anyone new is welcome to use it. Here are the server details, enjoy: 108.62.104.31:9980 108.62.104.31:9940 |