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Thread: Showdown on La Gleiz8 Oct 2015, 21:30 PM
Back and forth match with lots of urban combat. In: Replays |
Thread: Improving Coldtech8 Oct 2015, 20:58 PM
The winter mechanics both fit narratively (Eastern front), Aesthetically (winter!) and gameplay wise (CoH is all about controlling territory and supply and fighting from cover.) They also blended well with the existing terrain mechanics. We already have water, so why is deep snow a suddenly a sin? It does pretty much the same thing. (water is actually worse since it's negative cover) Why is keeping your troops warm during a short ~3 minute blizzard so fucking terribly difficult? If you're turtling through the entire blizzard you're doing it wrong.
WHOA JUST LIKE NEGATIVE COVER ROADS. WHOA JUST LIKE AVAILABLE GARRISONS AND HEAVY COVER. It's almost like it was a tactical component of the map or something. It was relevant all the time on kholodny's vp's, winter langreskaya and pripyat's central forest. Also possibly in team games but I didn't play much of them.
Retreat earlier? Kite your opponent without retreating? Use soviet sniper (unimpaired by snow) to do such things? Hide in the snow instead of retreating? In: COH2 Gameplay |
Thread: No more Reinforce on upgraded halftrack8 Oct 2015, 19:16 PM
A halftrack with incredible shock value that is pretty much a gattling gun on wheels while high on crack going around splashing everything while also reinforcing all units, needed some kind of drawback. The drawback was that it couldn't garrison units anymore. This is a dumb change imo. |
Thread: Improving Coldtech8 Oct 2015, 19:12 PM
The fact that you think that cold tech doesn't provide strategic advantages kind of demonstrates the incompetent thing. There's DOZENS of ways to use cold tech to your advantage. For example, one thing I used to do when I built an early sniper vs Soviets was screen him with deep snow. This meant if they popped Hoorah to try and rush him down they would get bogged down in the snow and the sniper could be quite safe. https://youtu.be/gsHLH7ZOe5A?t=56 There's dozens of ways to use cold tech like this. Det packs on frozen water, using garrisoned vehicles or flares to get vision over your opponent during blizzards, camoflauging your units in deep snow for an unexpected ambush. (Very useful at the top left kholodny VP) etc etc. It's not my fault this playerbase doesn't think of their own ideas and just copies the same build orders as everyone else. Also, A squad won't freeze to death retreating through deep snow unless it is ALREADY FROZEN BEFORE RETREATING. It takes like a minute of being frozen for a squad to lose one member. The fact that it is being brought up so much in this thread really demonstrates my point that people didn't keep their troops warm. I don't understand, how is building a firepit any more microintensive than building sandbags? I think it's fair for people to dislike it, but it grates on me that people deny it added tactical depth to the game. It absolutely added meaningful tactical depth for those willing to utilize it and it's a shame it is gone from the game. As I've suggested, there's no reason it couldn't be tweaked to satisfy players here while still retaining some flavour. It's a shame for it to be gone completely from the game. In: COH2 Gameplay |
Thread: Churchill vs Comet8 Oct 2015, 18:37 PM
Hammers has its perks. War speed cromwells and comet are really fast. In: UKF Strategies |
Thread: 5 men commando squad8 Oct 2015, 07:58 AM
Commandos are too good I think. Shouldn't be so easy to wipe squads. Doesn't need to be anything radical, just tone down their effectiveness a bit to be more inline with sturmpios or grenadiers. 5 man SMG squad with cloak, grenades, det packs etc is already pretty good. In: COH2 Balance |
Thread: 5 men commando squad8 Oct 2015, 05:09 AM
If only there were units that detected cloaked infantry that you could build when you see the glider coming in... In: COH2 Balance |
Thread: Firefly and the tulip8 Oct 2015, 05:07 AM
Basically, yeah. Put cheap vehicles in front of your bigger vehicles. The tulip will hit the vehicle in front. In: COH2 Balance |
Thread: Improving Coldtech8 Oct 2015, 05:05 AM
It wasn't nearly as complex as you make it out to be. Cold units are weaker in combat and eventually die. Warm your units up by garrisoning them or putting them near a fire pit.
They shouldn't even be that cold before retreating! That's the problem. Cold tech punished people who didn't manage their troops properly. It punished people that overextended and didn't maintain their troops. It punished people who ordered their units to move without any regard for the terrain. I'd even be content if they removed the freezing to death mechanic and just give me blizzards, frozen water and deep snow back and a map pool a little bit more inspired than just copying CoH1 maps over. In: COH2 Gameplay |
Thread: Improving Coldtech7 Oct 2015, 22:53 PM
Ah yes, building a few firepits near cover and making sure you periodically keep your infantry warm is just too intense. I guess it is because I won dozens of games simply by killing my opponents firepits and he was too dumb to build new ones so he froze to death. The glowing blinking blue skull was too easy to miss, you know. Lets remove swathes of tactical and mechanical depth of the game because we want to play on semois and angoville and langres again and we don't want to have to think about too much while we afk our machine guns in buildings. Lets just forget about the whole eastern front thing and keep replacing new maps with remakes of old maps like sturzdorf. In: COH2 Gameplay |
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