Bit messier, but all in all still pretty happy with the brummbar. Really loving how the unit performs. Would love to use this against someone who goes heavy on emplacements. |
Does anyone else get the same maps over and over again? I get either kolodny ferma or arnhem checkpoint most of the time.
It's an issue of veto's.
Personally I seem to get angoville 75% of the time when I don't veto it. I hate Angoville. |
The map control offered by kubels is insane. I don't like them as much vs USF, but against Sov or UKF they are great. |
And thus give Soviets access to a more resilient flamer riflemen with a tech cost...
imo what I would like to see is penals get a flamer upgrade or an SVT upgrade. SVT would work more like G43's, where it fills the 2 weapon slots with the better rifles. |
Vs a top 300 USF. Appears the build still works pretty good, although I definitely need to tweak my timing against light vehicles.
Pretty happy with the T2 timing and brummbar timings. Everything feels pretty smooth. |
In general, tommy heavy armies suffer from a lack of mobility. They're dependent on cover and standing still to be effective, so things that destroy cover and force them to move are typically very strong. Mortars or ISG for example excel against Brit, as do kiting units like the Sniper or Brummbar.
In general, good practices would be to wire off green cover as much as possible or destroy it, use indirect fire to push him out of cover and take advantage of his relative immobility to capture flanks of the map. |
there is nothing wrong with backteching after t3 to t2 for the AT gun. t1 is fine. nly penals need to be looked at
Spot on.
I don't even think penals need big changes. They just need better mid-long range accuracy. |
The idea is Elite Troops doctrine, getting triple HMG at start and a fuel cache. Getting quick T2 and 1-2 pgrens with G43's and maybe a stormtrooper with schreck. A 222 isn't a bad option either. Then tech straight for t4 to get a brummbar out then follow up however fits the situation. (Usually a panther is best)
The brummbar synergizes well with HMG + stun nade and the pgrens do absurdly good damage with g43's. The main weakness this build has is light armour rushes like Stuart or AEC.
Gonna see how far I can take this build before it stops working for me. My ostheer rank is balls so I'm mostly playing weaker players. |
It's nice to see Ostheer go heavy on support weapons. |
People seem to use this ability and then meat grinder units.
The proper way to use it is during a big fight where you're going to take damage anyway, and then use the new conscripts to merge into old squads to effectively reinforce without spending manpower. The duration is long enough that you'll get both squads easily.
120 muni to save ~240 manpower is pretty big. Not as good as OKW's 80 Muni to save 1/2 to 2/3 manpower per reinforce, but pretty close.
You could also use the new squads to cap on the flanks. |