I´m trying to hold ammo and a vp.
oh yeah some maps definitely do make it really hard to counter indirect fire. My argument still stands though.
Thread: British Mortar range is too damn high19 Feb 2016, 02:02 AM
oh yeah some maps definitely do make it really hard to counter indirect fire. My argument still stands though. In: COH2 Balance |
Thread: British Mortar range is too damn high18 Feb 2016, 14:31 PM
wait if its pretty much in their base then why build it in the first place are you like trying to base assault him? In: COH2 Balance |
Thread: British Mortar range is too damn high18 Feb 2016, 04:35 AM
Also sometimes when people build their mortar pits they don't really have any presence in that spot like they only have sappers thats also a pretty good time to rush in and say goodbye to the pit. But usually there is a good amount of protection presence at the spot where it is just finished building. I do check if there is presence there though just to make sure I can or cannot rush it In: COH2 Balance |
Thread: British Mortar range is too damn high18 Feb 2016, 04:30 AM
L2P if i can take care of mortar emplacements so can you. Barrage with ISGs and rush in whenever possible with at least 2 shreck volks and a raketen. I usually have a single isg to barrage it then when he counter barrages i just move and barrage again then he goes into brace and i rush in and throw my infiltration grenades, incendiary nades, and shreck the shit out of it with volks and raketen. End of story. I usually just get 2 shreck volks cause its all i really need since I have a raketen. The other volks will just be anti infantry with my obers. Volks are good anti infantry at vet 5 without the shreck. They really are. Same story with ostheer mortar and when counter barraged move and barrage until brace then rush with 1 pgren shrecks squad with pak support, mg, and grens to screen. Rinse and Repeat. End of story. Unless he focuses really well on defending that mortar pit its not hard to find a way to kill it. In: COH2 Balance |
Thread: panzergrenadier and the schreck upgrade17 Feb 2016, 00:42 AM
PGrens were OP with single shreck Kappa In: COH2 Balance |
Thread: Unlimited Close Air Support16 Feb 2016, 17:04 PM
Short answer is yes. The ability costs 200 munitions? This means it should take at least 5 minutes to build up enough munitions for it assuming no additional expenditures. M5 Quad sucks at shooting down planes FeelsBadMan In: COH2 Balance |
Thread: Very low cost of OKW tech tree.16 Feb 2016, 17:00 PM
Doesn't matter anyway if you remembered that thread where someone posted a file that hinted at Relic's next patch. In: COH2 Balance |
Thread: MWNL - Play play play Kappa15 Feb 2016, 19:01 PM
Kyle posted in my thread In: COH2 Gameplay |
Thread: MWNL - Play play play Kappa15 Feb 2016, 18:52 PM
No no what we are doing here is Cheese not Cheating. In: COH2 Gameplay |
Thread: MWNL - Play play play Kappa15 Feb 2016, 18:45 PM
In: COH2 Gameplay |