Another problem of Tulips is its high dependency on RNG. Just like many ppl above have said "its all or nothing", which I thought is something that relic had been avoiding . maybe the devs and the balance team doesn't really share the same ideas?
Its not high dependent on RNG if you're trying to shoot a Tulip while there is elevation there is a chance that the tulip will hit the ground because of the elevation but if its from a flat ground then it will hit and it also penetrates 100% now.