Profile of WhySooSerious
General Information
Broadcast: https://www.twitch.tv/WhySooooooSerious
Youtube: youtube.com/cambodianfoodbysel
Steam: 76561198004365577
Nationality: United States
Game Name: Papercut on PP
Broadcast: https://www.twitch.tv/WhySooooooSerious
Youtube: youtube.com/cambodianfoodbysel
Steam: 76561198004365577
Nationality: United States
Game Name: Papercut on PP
Post History of WhySooSerious
Thread: Countering coh2.org trolls and smurf16 Mar 2016, 15:03 PM
Kappa In: Scrap Yard |
Thread: Relic re-organisation and Kyle's response16 Mar 2016, 04:47 AM
*Hate new bug* *Click on building and squad goes around instead of inside* *Gotta Find That Sweetspot on the building to enter* *Thanks Relic* In: Lobby |
Thread: "Real" Vet 3 Bar blobs are ridiculously over-performing now10 Mar 2016, 00:25 AM
So real men have hit the field. Only truly courageous and experienced are testing their bravery, and guess who are the toughest ones? Welcome to CoH1 MingLee In: COH2 Balance |
Thread: Too much for one HMG (MG-42)6 Mar 2016, 19:50 PM
idk. relic gives everything a purpose and doesnt back off of it easily. In: COH2 Balance |
Thread: ostwind performance6 Mar 2016, 16:51 PM
Well actually the ostwinds's performance is really good but elevation always messes it up. If Relic could make it so that elevation couldn't stop the ostwind's fire that would be nice although i dont think i'll be seeing that happen. In: COH2 Gameplay |
Thread: [1vs1] More strict Connection/Disconnection rules6 Mar 2016, 01:19 AM
oh wait nvm I just noticed it has 1v1 at the beginning of the title lol. If its 1v1 then your computer/connection sucks In: COH2 Gameplay |
Thread: [1vs1] More strict Connection/Disconnection rules6 Mar 2016, 01:17 AM
Serious please this is not how any of this works Kappa Your argument is strong but sadly proven wrong for Rzhev. Go try it for yourself my friend and wait 20-30 mins and the lagfest will begin. I have done it multiple times and it is the only map where lagfest happens for me. In: COH2 Gameplay |
Thread: [1vs1] More strict Connection/Disconnection rules6 Mar 2016, 01:16 AM
Also there is lag on that map with arty spam regardless of graphics settings. In: COH2 Gameplay |
Thread: [1vs1] More strict Connection/Disconnection rules6 Mar 2016, 01:14 AM
What are you talking about?? Lol, do you know anything at all about how the game works...?? Battle servers, hello?? Please don't talk about what you don't know about..! He means there are maps where you can produce lag. 1 map I know so far is Rzhev. You spam artillery and lag will start soon. Both FPS and connection lag. In: COH2 Gameplay |
Thread: [1vs1] More strict Connection/Disconnection rules6 Mar 2016, 01:13 AM
Lag production depends on the map. If it is Rzhev which I veto all the time all you have to do is spam the fuck out of artillery and eventually the poor map design will start producing lag. even if the artillery is dead its still gonna be a lag fest. Both FPS lag and connection lag. In: COH2 Gameplay |
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