June |
I thought that's not now it works? If you stack three Grim Reap Tool bulletins the result isn't 75 munitions (5% x three equals 15%, so 90-15) but 77 (5% discounted from the total, re 5% of 85 equals 81, and 5% of 81 equals 77). Maybe it doesn't apply to other bulletins, or maybe just placebo effect?
its around 12% but its still useful!! |
I like it, i like it a lot
They're gonna take away all our duplicates no more 30% MG Reload!! Only 10% No more 12% pen for Firefly! Only 4% |
FeelsBadMan @dasheepeh |
The Scott in my opinion didn't need to be buffed this hard it just needed a cost reduction, build time reduction, and health. In mirage's mod it would destroy infantry and be spammed. Well if the stats for the scott here are the same as Mirage's Competitive Edition Mod. |
Noooo I want the option to decide whether I want to salvage the bulletin or not Relic pls! |
With current playerbase top 250 is too low skill level to make conclusion s about balance. It must be top 50-100 normally, 150 as before at least. Outside 250 is just no skill clusterfak there. So why bring it in?
the majority is represented Kappa |
Hello and welcome! I'd like to discuss a way to keep panzerschrecks in the game, for the OKW. This is something that Relic might already be thinking about if they have decided that panzerschrecks are gone for good after this patch. I decided I'd come up with a doctrine that would preserve the OKW's AT capabilities, and I decided to name it: The Panzerjäger Doctrine.
Commander Picture:
Commander Description:
Disable and destroy enemy armor with a variety of anti-tank weaponry. Equip sturmpioneers with cheap and reliable panzerbüchse 39s. Bring a halt to enemy armor with teller mines. Use elite panzerjäger to chase down enemy armor. If the enemy attempts an armored assault, the sheer stopping power of the Pak 43 anti-tank gun will destroy their tanks one by one.
This doctrine would consist of the following call-ins/abilities:
- [1 CP] Sturmpioneer Anti-Tank Package - Equip sturmpioneers with 2x panzerbüchse 39's to fend off light enemy vehicles. (60 Munitions; No longer can purchase support package)
- [3 CP] Teller Mine - Sturmpioneers can now plant anti-tank Teller mines. (50 Munitions)
- [4 CP] Panzerjäger - Dispatch an elite tank hunter squad equipped with anti-tank weaponry. (340 Manpower; 9 Population; Can be upgraded with 2x panzerschrecks).
- [4 CP] Artillery Flares - Flares are fired at the target area, revealing the area.
- [8 CP] Pak 43 Emplacement - Pioneers and Sturmpioneers are able to construct powerful Pak 43 88mm anti-tank gun emplacements.
Note: The 'Pak 43 Emplacement' will be in the layout for now, but i was thinking of adding a(n) [8 CP] Flak 88, or [6 CP] AT hetzer instead.
I'd just want to hear your thoughts on this idea before I explain it any further, and experiment with it via the attribute editor. I wouldn't want to waste my time experimenting and compiling an in-game preview (A Working Mod) of this if people don't like the idea. If you'd like something changed in this doctrine's current layout, please feel free to share it in the discussion area bellow this post.
Anyways, thanks for taking your time to read this, and I hope you have a good day/night.
~Karbinder
These Panzerjagers are 3 man correct? |
no GabeN then what will be done with the counters created for brit-usf-soviet combos? they will be in need of attention. |
Mirage I kinda dont wanna fix whats not broken. Rather wait for it to be somehow broken first. |