I've seen myself repairing my sherman in the open and my crew lost a model and I was unable to recrew it but luckily i had riflemen nearby. |
Vehicle Crew does die instantly when repairing and if they lose a model they can't recrew without the 4th model apparently while under fire. |
Is there really any point in Vet 1 infantry abilities for vanilla factions? I'm not sure about anyone else but from what I've seen in streams and my own experience, they are utterly worthless.
All Soviet Infantry get the Vet 1 Tripwire flares. Seriously, does anyone even use this? It's a total waste of a vet ability as well as munitions. Vet 1 Soviets infantry needs to be reworked.
Shock troops: Out of all the soviet infantry, why is this ability given to shock troopers? Where is that Vet 1 ability (Fire superiority or something)they had in the campaign? Balance that and give it to them.
Ost Vet 1 Infantry get medkits. This ability also needs to be tweaked... Either all german Infantry need to be able to use medkits on themselves, or this ability should just be removed/reworked. For 20 munitions, I expect to heal my Vetted up squad early on, as in before my med bunker hits the field... But, I would much rather see some diversity between the troops, I mean, even ostruppen have medkits, what?
Both Ost and Soviets get almost nothing from their Vet 1 Infantry. Really, Vet 1 should be the place where each infantry unit diversifies from each other (ex: cons, penals) and branches out. Instead, it seems more of a just a wall to prevent players from reaching vet 2.
If relic wants to tweak each unit, I think this is a good place to start.
Thoughts?
Shocks are very godlike infantry in this game at the moment so they dont need that ability. |
RNG gods are smiling
+1 |
wouldnt sandbags also be spammable and used to blockade paths? If you retreat a squad it wont hop over the bag on retreat. It may go a path you may not desire. |
Is there really any point in Vet 1 infantry abilities for vanilla factions? I'm not sure about anyone else but from what I've seen in streams and my own experience, they are utterly worthless.
All Soviet Infantry get the Vet 1 Tripwire flares. Seriously, does anyone even use this? It's a total waste of a vet ability as well as munitions. Vet 1 Soviets infantry needs to be reworked.
Shock troops: Out of all the soviet infantry, why is this ability given to shock troopers? Where is that Vet 1 ability (Fire superiority or something)they had in the campaign? Balance that and give it to them.
Ost Vet 1 Infantry get medkits. This ability also needs to be tweaked... Either all german Infantry need to be able to use medkits on themselves, or this ability should just be removed/reworked. For 20 munitions, I expect to heal my Vetted up squad early on, as in before my med bunker hits the field... But, I would much rather see some diversity between the troops, I mean, even ostruppen have medkits, what?
Both Ost and Soviets get almost nothing from their Vet 1 Infantry. Really, Vet 1 should be the place where each infantry unit diversifies from each other (ex: cons, penals) and branches out. Instead, it seems more of a just a wall to prevent players from reaching vet 2.
If relic wants to tweak each unit, I think this is a good place to start.
Thoughts?
Dude Tripwires are good you just plant them and they kill a model. Perfect for getting rid of german snipers and minesweepers can detect them but some people dont notice them cause they are small. Grens can also be killed on retreat and when triggered it reveals that area to you. |
If he killed your squads you probably had bad preservation. Unless he used kubel vet 1 ability and saw your units on map and shot them. |
Didn't relic say you should be able to target it manually with at and at infantry units? |
ISU-152 is probably the shittiest superheavy tank in the game and gets solo'd by a Panther.
Panther also gets soloed by isu when it approaches a mine on the way to the isu rear |
ok i tried to kill a low health t3 okw truck, my at gun almost got it but then i had to retreat my con cause it was low health. Then the Truck set up and i sent another con to sight for my at gun since apparently the vet 1 increased sight ability doesnt increase sight to at gun range anymore. My con gets insta pinned, insta killed and my at gun loses sight. I try to attack ground but my at gun keeps hitting the wall. I think the t3 truck needs a damage nerf and let it have its suppression. I don't like how it just insta gibs any unit that comes in range. It is pretty much impossible to get sight for my at gun. |