First of all, i considered myself somehow skilled but far from being too good
http://www.coh2.org/ladders/playercard/steamid/76561198076231535)
Lately i have been quite against the ropes while facing Player1 "Normal" T1 + P2 "AssG" to fast T2.
Consider this before: you don´t know what commander your opponent will choose so opening with T1/T2 from the beggining may narrow your options heavily. But if opening with either Tier is the "best" approach i should give it a chance.
I may answer myself this but i want other opinions. PLUS, considering the maps would be great (not the same playing Karkov to Moscow). I dont want expect a "you win by doing this" but "this should be your aproach while facing them".
**Opening up with either T1/2 will give early map control to the opponent mostly.
1- Going T2 maxim spam.
2- Going T1 with Penals/Sniper/Clown car. Option 2 n 3 i found them really not reliable due to sniper not being able to do enough damage to retreat them (5man squad pushing forwards as "Pgens") n Clown car has a really low window gap to be useful.
**You start with a common 2 conscripts n you see what the opponent has.
3- Retreat engineer n proceed to options 1/2.
4- Proceed to keep playing as if it was any other doctrine. 1-2 more conscripts, molotov > T1/T2 or doctrinal units. Problem with this is 2 AssG (640mp) > 3 Cons (720mp) + Invesment of molotov.
PD: yep i know i should probably use when possible houses.
PD2: since i dont have the commander i can´t "test" what i found complicate of using them.