Strange post.
Sort of wierdly considers StuG from a Sov perspective, rather than an Ost one.
Can you be more concrete about changes exactly you are suggestinf for Stug, as concrete and listed stats?
Give its previously feeling of a pak40 which can´t be decrew (and a TWP which seems it doesn´t shoot at ground). An AT platform which can reliably give AT support and chase (up to some point), at even other heavy vehicles (IS2) for cost.
I didn´t mention any specific stat cause i didn´t took into consideration the new armor values, cost or WFA.
You want stats (eventhough that´s the first line of my post):
-170/150 Pen
-480Hp
-300mp/100f
-Scatter values change in order to make it not reliable as AI.
Maybe it´s just me and i should just try to spam more Stugs, but they feel too squishy and do not hit armor hard enough. |
In my opinion, the single biggest design failure in this game was not adding real "side armor." For those of you who do not know, the tank is cut in half, the front half, including sides, gets "front armor", the back half, again including sides, gets "rear." That is why they will probably not nerf rear armor, because it's also the faux "side" armor and the consequences of doing it are large. I said it in beta, they have their excuses for not implementing it, none of which swayed my opinion.
Now they are limited their in balancing to only two armor variables as opposed to at least 3 (sides, front, fear) that it should have. It's the main reason why flanking is not rewarded for the effort you put into it.
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Regarding the AA HT from the US.
Anyone has the different pen/damage/dps of the different guns. I mean, the gun which uses when static or moving.
IT has been mentioned that removing supression while moving and attaching it to the static gun should be good, but what about the penetration?
Shouldnt be feasible to attack the AA HT with a 222 ? At least when it´s moving or on it´s blind spot. |
I´m not gonna mention any price or stats change, just asking if you would prefer the old Stug feeling. This taking into consideration the old meta and adapting it to the new factions/meta.
Example: if i was foreseen a double T3485, i would either go for a quick Ostwind into Stug/P4 + Pak + teller (no minefield to avoid forcing a minesweeper) or a more safe aproach, P4 + Stug. On the same way it´s just more safe to get a T34 instead of a T70, i feel that even if the Stug is dirt cheap (230mp + 80fuel) it´s just better to go a P4 or an Ostwind.
Reference of the change
Armor from 160 to 140
Rear armor from 80 to 70
Penetration from 140 to 120
Health from 480 to 400
Reload time from 4 to 3.5-4.5
Distance scatter max from 6.5 to 4
Scatter angle from 7.5 to 5
Manpower from 280 to 230
Fuel from 95 to 80
Armor from 124 to 160
Rear armor from 70 to 80
Penetration from 120 to 140
Reload time from 6 to 6-6.3
Manpower from 360 to 400
Fuel from 130 to 140
Double T34-85 call in manpower from 680 to 740
Double T34-85 call in fuel from 240 to 260 |
While discussing balance using numbers of people playing X faction is kinda silly, you can´t deny that theres more people searching for axis rather than allies.
-This applies mostly to teamgames. 1v1 is a bit more "fair" most of the time with the exception of...
-...a slight variation depending of the balance. It was stupid (waiting time) trying to play axis during the march patch.
-Due to nature of inflation of resources on 3v3+, axis has always been better on such gamemodes. Eventhough it has been balanced on the last patches (Opel trucks + Panther spam).
-18:00/22:00 GMT 2v2 ±60-90% axis
22:00/01:00 GMT 2v2 ±50-60% axis |
Don't lol urself..t-34/85s at 130 fuel and 360 mp vs panzer 4s at 350 mp and 125 fuel..fine?Put ur brain back on plz.
Panther with mamoth teching and 175 fuel..puny dps,no AI and shit accuracy fine?
Elefant is fine........HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA..............
Soviets obsolete lol...stock t-34s are for price almost p4 level despite costing 25 fuel less.su-85s can beat p4s easy..and no one uses panther.
Now call-ins..on 1 side nerfed but still going tiger.
On other side isu-152,t-34/85s,kv-2,kv-1,shermans and ofc is-2 beast that can beat every german tank.So stfu when u don't know what ur talking abt.
-400mp and 140fuel. As stated several times, you get a discount waiting for both.
-Panther AI is "barely acceptable" when you close in units without AT nades so you can use 3 Mgs. Fuel wise is still expensive. If i get a TD i get it for AT.
-Elefant, it was ALWAYS a meh. Just a counter card for ISU or SU85 spam.
-Tiger is still the best call in overall. DOUBLE T3485 with MARK VEHICLE is one of the strongest COMMANDERS.
-KV2, KV1, Shermans...
-IS2 = Tiger |
t4 has its uses, just that there are other units much more efficient and effective than the entire tier.
^Exactly.
It´s a matter of how bored you are of using the same commanders to be competitive |
Efficiency of units is kinda worthless is you don´t take into consideration reinforcement cost.
I would love seeing a different efficiency scale, at least for infantry, which takes into account kills, reinforcements and upgrades. |
Was this a glitch?
Just the will of the RNG gods.
I saw the replay and ALL SHOTS were frontal hits.
29:40 KT frontal . Pen.
29:47 KT frontal . Crew shock
30:07 KT frontal . Pen.
30:11 Rak frontal . Bounce
30:13 KT frontal . Miss/Bounce
30:19 KT frontal . Bounce
30:25 KT frontal . Bounce
30:27 Rak frontal . Bounce
KT:
Pen 240-200 Armor 425/225
Chance - 64%-53.3% / 100%-97.56%
IS2:
Pen 250-190 Armor 375/205
Chance - 58.82%-44.7% / 100%-84.4%
From 6 shots, 2 penetrated, 1 crit, 1 might have missed and the other 2 bounced. FOR those % it´s just slightly unlucky RNG.
Bonus: take a look at the IS2 shot at 30:20. You would expect that to be a frontal hit right? Take a better look. |
Price reduction or range increase to 80 ?
No overbuff plox.
Regarding the ISU, it´s mostly a map balance problem. On the same way OKW can turtle on small maps, if an ISU player can hold 15-20mins without tanks, on certain maps is a pain in the ass to deal with. |