Answering title:
Because no one believes that and it's not a matter of there been a difference in 1v1 vs teamgames as opposed to other factions.
As they say, you are entitled to your own opinion, but don't be surprised when the world disagrees with it.
Profile of elchino7
Signature
My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Where is post : Why OKW is OP ?15 Nov 2020, 21:07 PM
In: COH2 Balance |
Thread: Pershing blows - USF Heavy Cavalry15 Nov 2020, 21:04 PM
No, he is saying the PV should be killing the PV, but the way it does is too simplistic compared to other TDs (slugging it out) and that the Pershing (his opinion) AI has been basically overnerfed. I think this the situation is kinda similar to that of the Tiger (people considered it overnerfed as well). In regards to the Pershing, i would bring a different PoV. Disregarding if it's performance is fine or not, maybe adjusting the performance to it's cost would be a better approach. In: COH2 Balance |
Thread: Why Soviets are OP15 Nov 2020, 20:44 PM
The only real reason they aren't like this is because it would mean Lelic would need to put in extra work to decide what every single non-OKW unit in the game would have for their vet 4 and 5. 1- Yep. Also even if they are the same unit, they are different entities with their own profiles. With years some units had been made to be similar and even the PV which basically have the same weapons, have different vet (Combat bliz =/= Blitzkrieg and vet 3) 2- Popcap system has been reworked through out the years. Before, each member of the squad used to have a fraction value of the total cost of the squad. Nowadays it's squad popcap cost + 1 for each member. Recrewing with elite squad support weapons end up been a bad idea, due to the cost to reinforce. In: COH2 Balance |
Thread: Chaos Kreig15 Nov 2020, 20:27 PM
Cause i added. I think it was relevant for people to understand what Chaos Kreig was, as people might not skim through the thread reading every comment. In: Lobby |
Thread: Chaos Kreig15 Nov 2020, 20:25 PM
What is the point of this thread? Ask OP. He just copy paste (without sourcing who did it) the WR for a fun tournament with custom rules. Maybe people don't check or discuss as much in "news" threads compared to the forum subsection. But not sure what is to be discussed in regards to a custom rules tournament. In: Lobby |
Thread: Chaos Kreig15 Nov 2020, 20:17 PM
For those who don't know what it was: Featuring 250 VPs and random maps, the format was designed, as the name implies, to introduce maximum chaos while still keeping things fair and balanced in a tournament format. There are a lot of changes in Chaos Krieg compared to previous ML events. Of course, this is most likely due to the 250 VP change, putting a greater focus on the early game and reducing the chances of a drawn-out game slim-to-none. This is most clearly reflected in faction selection which biased USF and Ostheer over the others. In: Lobby |
Thread: Chaos Kreig15 Nov 2020, 20:13 PM
Seems like some people just discovered the thread on announcements. Gonna paste in the opening post. https://www.coh2.org/news/106880/master-league-3-chaoskrieg-recap-and-onto-the-wc-2020 In: Lobby |
Thread: Osttruppen13 Nov 2020, 23:59 PM
The unit is only problematic on 1v1, therefore they type of nerf it should get should try to compromise as little as possible performance on other game modes if possible (not like Osstruppen should necessary be viable on all modes). I'm pretty sure there are plenty of other units with positive capping speeds still in the game. In: Lobby |
Thread: Why Soviets are OP13 Nov 2020, 17:55 PM
Bonuses are multiplicative nor additive. In: COH2 Balance |
Thread: Osttruppen13 Nov 2020, 00:44 AM
As i said in another thread, why not re-implement the reduced capping speed they had when released? In: Lobby |
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