As OKW:
-Get Volk
-Move camera towards enemy base and see shadow of Soviet buildings.
---If rectangular: maxim spam. Play as usual > Go Kubel + Truck push
---If nothing: conscript spam. Play as usual > Go Kubel + Truck push
---If box: T1. Check for his units. See if he goes snipers/Penals/M3.
-----Be wary to back up your truck earlier.
-----Be "defensive" with the Kubel. Get Puma/AA HT he doesn't have counters on T1.
Meanwhile the poor USF
Profile of elchino7
Signature
My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: OKW whine and tears2 Oct 2014, 19:28 PM
In: COH2 Balance |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more2 Oct 2014, 19:01 PM
Relic bugs on retreat and sit still on an infinite loop while picking up the bags he dropped In: COH2 Balance |
Thread: Why are there so few good players in the CoH2 playerbase.2 Oct 2014, 00:09 AM
I have Japanese blood running through my veins In: COH2 Gameplay |
Thread: Why are there so few good players in the CoH2 playerbase.1 Oct 2014, 21:41 PM
Meh, the ones you have to fear on RTS are the Koreans, not the Japanese. In: COH2 Gameplay |
Thread: Hill 331 back, Ettlebruck 4v4 again? (Pls confirm)1 Oct 2014, 21:31 PM
On the next update: -Pripyat is back on rotation, both summer and winter version. Winter version can be play as a 3v3 map. -We add 2 new winter versions of some favorite maps of the community (with Blizzard of course), Stalingrad and Hurtgen Forest -We are not reverting fixed positions, because that's too hard to solve. In: Lobby |
Thread: why no sniper in us army ?1 Oct 2014, 14:14 PM
JLI -Squad now equipped with one G43 sniper rifle; instantly kill entities at or below 75% health on hit -Vet2 they cloak -Vet4 they get +5 range. -They have increase LOS I guess they are sort of snipers Obersoldaten: LMG34 at far range kills a model every 4s. In: Lobby |
Thread: Why are there so few good players in the CoH2 playerbase.1 Oct 2014, 12:01 PM
In: COH2 Gameplay |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more29 Sep 2014, 19:20 PM
1-You go to coh2.org ladder tableboards. You daily check any variation on the numbers for each player. Since only the top200 for each ladder is represented, you can only have sample size of 200. The top 200 players on 4v4 are 200 players, not 1600. You are a bit confused here. It is not top200 teams. It takes only into account the performance of those players who goes with X faction to random automatch, being it 2v2 or 4v4. How the hell Relic considers random Elo vs AT Elo i don't have a clue. Finally, you could takes samples from AT but that would only tell you if Axis or Allies are in a better or worst situation but not taking into account any combination of armies. 2-He has being taking information since 2 months ago. You can check the other threads. Specifically with each patch. 3- Confused? Each individual has a proper ELO/rank for each faction and mode. So if you are a great player as OH and a crappy one as USF, you might not be top 200 as USF so you won't be taken into account into the top200 USF stats. Who cares about disparity? That works both ways. You can be match with noobs since you are waiting for a long time as Axis, or as allies you can be match with a noob inmediatly (who has being waiting for a long time). What you have make me consider now is, what happens with those who fluctuate between top 150 and top200+. I guess we have a steady info from the top150 but how the hell do you incorporate the info of someone who drops/enters top200? In: COH2 Balance |
Thread: Adding initial cooldown to Sws HT and Dodge at 0CP29 Sep 2014, 18:36 PM
Why not binding the SWS to tech? Make it a unit build from the HQ for little fuel and manpower, but reducing the cost for setting up. Additionally you add a delay for the first truck to prevent pushing. As a result people will be more careful with them. But i won't be able to sacrifice my trucks whenever i don't want to tech Makes too much sense and i wonder if it would be ever implemented. In: COH2 Gameplay |
Thread: Adding initial cooldown to Sws HT and Dodge at 0CP29 Sep 2014, 16:08 PM
Title. Basically delay the initial truck to 100-140s and move the Dodge to 0CP but putting it in cooldown after unlocking it with a similar timer. Why that frame of time? I quickly estimate this is the time you get your 4th unit as OKW (1st SP, 3 Volks/Kubel) and regarding the Dodge, the time an M3 might arrive. In: COH2 Gameplay |
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