Agree with everything except the reduce in scatter. REduce the scatter and you push the effective range of regular fire out, in turn reducing the use of the precision strike and therefore removing the muni cost attached to the unit.
How about changing the scatter buffs you suggested into HP buff instead? Or maybe added range to regular shot but not precision strike?
I'm guilty of not being complete sure how much it would affect shots at long distances. But since i'm taking out the 50%damage i thought making it more precise and agile would be the better direction.
An increase in range should be in line with how the other Howitzer works, and obviously it should not apply to PS.
Wow, you really don't like the B4, do you?
You understand that not a single person from here on would ever consider having this commander in their loadout ever again, if Relic would nerf it as extremely as you suggest?
It would be easier to nerf the damage by a tiny bit, it currently does 1296 damage at vet 3 against a target with Mark Vehicle while super heavy tanks have 1280 hitpoints. If the vet 3 only gave you 45% increased damage it would be a total of ~1253 damage, making it unable to one shot full health super heavy tanks. Also make it unaffected by "For Mother Russia".
So the unit is useless between vet1 and vet 2 in your opinion? 50% native increase damage is just an overkill and we don't need this kind of things in the game. Being able to 1 shot medium tanks every 40s is not enough for you ?
I can't remember exactly how Cruzz change it, but i'm pretty sure the %50 damage was removed on the Kappatch. I just put some random buffs cause i don't think that a +33% range like the other Howitzer should be good.