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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: New infantry grouping20 Nov 2014, 18:41 PM
In: COH2 Balance |
Thread: Highfiveeeee's Yay or Nay - Commander rotation coming back?20 Nov 2014, 18:39 PM
I dont understand why you wouldnt want it back tbh.. It removes value for those who have bought them. :Brought2ubyps2logic: In: COH2 Gameplay |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 20 Nov 2014, 17:49 PM
Hmmm, OH-SU-USF veterancies are fine. In fact, vet1 from vcoh2 factions should get a massive overhauling (i made a post about how lackluster they are). In: COH2 Balance |
Thread: USF Mortar Half Track20 Nov 2014, 17:41 PM
Copy pasting the stats from the OH MHT is too hard In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 20 Nov 2014, 13:57 PM
What if i told you that high dps (mostly due to upgraded weapons) is what makes infantry to take HMG head on. If you plain reduce vet bonuses theres little point on having vet units*. *Veterancy still requires a redesign. In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 20 Nov 2014, 13:12 PM
Coh1 =/= Coh2 In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 20 Nov 2014, 13:04 PM
But that's completely different. Let me clarify. AT guns: they increased the amount of xp required to vet. They didn't change how much xp they gave to other units. Now, let's go with volks. Volks: -if you increase the amount of xp required to vet, thats would be a huge nerf since you can't just depend on them getting shrecks and fighting vehicles in order to gain veterancy. -if you decrease the amount of xp vehicles gave, you are just altering the whole ecosystem. In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 20 Nov 2014, 11:15 AM
But that's not how the game works. You could try and tweak how much vehicles give experience but that would need a huge overhaul. PD: i'm still waiting for that Jaigen's replay. In: COH2 Balance |
Thread: Jagdtiger20 Nov 2014, 10:57 AM
The nerf was necessary. Although I also think it needs a price reduction or a severe reduction of the chance of getting stunned. Anyway, if we see a less ISU meta, i expect to even see less this unit which is good. In: COH2 Balance |
Thread: AA Review: It is a bit too easy 19 Nov 2014, 15:10 PM
Elchino (for some reason quote did not work) That's artificially hard. Not because the AI makes good decisions, rather than having a better army which still has to make stupid decisions in order for you to be able to win with an inferior army. In: COH2 Gameplay |
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