This is not going to happen anytime soon. 3 reasons for that.
1. para lmg's stll do overall more damage then the lmg34 i believe between 20% to 30%
2. para's come equiped with a special suppression ability that obers lack
3. law of the okw is that any unit need to be flatout 20 % better because of the economic handicaps.
1-
x1 1919: 5.741/8.055/8.180
x2 1919: 11.482/16.11/16.36
LMG34: 11.561/16.802/16.833
x1 Thompson: 16.278/2.485/0.44
x1 Stg44: 26.152/12.649/4.274
x4 Thompson: 65.112/9.94/1.76
x2 Stg44: 52.304/25.298/8.548
Carbines: 7.597/2.406/1.538
Kar98: 5.956/3.702/2.895
2- On 1919 and it cost munition. Obers gets it passive with it's stupid vet ability.
3- Haha...nope.
4- We are still waiting for that high skill level replay. I guess we still have to wait for the people using your account to let you play.
the weapon is broken but making it not as powerful (which i think would be a good idea) would require doing some rebalancing with obers which is more complicated than simply gating the broken weapon to slow down the rate it comes out at.
Make LMG not shoot on the move (both 1919 and LMG34)
Make 2 LMG34 instead of 1 with high DPS. REDUCE supression values so it doesn't insta supress when they are vet4.
Spread out some of the LMG34 DPS into the Kar98.
I still think that small arm fire DPS during mid-late game is too high. But any of what i mention before doesn't take into account that since theres no DPS nerf, just distribution.