the only thing being demolished is your credibility bro. What kind of games are you playing where 15 rifle squads are in one sector? Do I have to tell you that Fast War compstomps with Last Crusade mod don't count for balance discussion?
There you go
http://www.coh2.org/ladders/playercard/viewBoard/0/steamid/76561197994524435
Easy to do sensible USF changes:
1. .50 cal to HQ, smoke grenades (10 muni) on Volks and a HE shell barrage on the LeiG to help counter entrenched positions. This way Volks get more useful and USF gets something to support itself early in the game.
2. T0 or T1 mortar
3. M10 crush reduced so it no longer can wipe 3 squads in 2 seconds, price increase, and it's now built after the player unlocks either T1 or T2 (assuming you have the commander)
4. USF AT gun's Tungsten shells are now free but have a much longer cool down on them.
5. Captain and LT don't come with BARs or Zook's but can be purchased on them for a significantly reduced muni cost. Also after you Unlock the captain Zooks a reduced to 40 muni each and BARs after you unlock the LT are reduced to 50 muni each.
6. Jackson health increased to 560, damage reduced to 160, reload reduced by 1 second. HVAP shells give guaranteed penetration but no extra damage.
7. Health on the Eight Eight increased to 800, health on the vet 2 Ost PIV/ OKW PIV increased to 800 to compensate.
thoughts?
1-Feasible. But i'll rather have it on SP unlocked after first building or as an AI package for Volks (which disables Shrecks).
1.2-Normal barrage should be a slower RoF vertical HE barrage (meant to dislodge specific units). Hollow barrage should be a toggleable mode. 0 Splash, no suppression, higher RoF.
2-Sure
3-Making it behind 1 level of tech won't do anything. It's a 50range TD which solely relies on mobility instead of high range or high penetration. Modifying anything would make it a "clone" to the M36
4-Not sure
5-With those changes, LT and Cpt should have a more different support role with their abilities/veterancy. On the actual game, LT lacks something making it an "interesting" unit.
6-AND no one would get a Jackson ever again.
7-While i understand the thoughts behind that change, i don't think it's balance if you take into account all the other virtues USF have (MG + glue + crew).
NO we don't need again magic health increase on mediums at vet2. You could argue Panther, but that is now behind a higher fuel cost and takes no longer to vet.
Vet2 on PIV is really alright.