By the way, you probably don't consider vet 3 IS2 as a something special, right?
Just to let you know, to get vet 3 IS2 you need to kill 15 T34/76.
To get vet 4 CPV you need to kill 14 T34/76
Just a small consideration. While it takes a while to vet, reminder that vet units give more xp than vet0 units (20% for each lvl of vet IIRC). So while it would still take a lot of time, with good unit preservation of both sides, those requirements goes down.
Btw, in case somebody else wants to watch a high-tier match that features the CP in all its broken 5-vet glory watch the following match:
I'll say it shows how broken 50% damage modifier is (2shot Jackson) rather than the power of vet5. Also it could been worst with an earlier command PIV on the mix (thus aura affecting allies should be weaker IMO)
What should be changed:
-Across the board, aura effects on allied teammates is reduced by 50%. FHQ, heroic charge, command vehicle, command PIV, command PV, Officers, commisar (if it's ever released), etc.
-Command PV should see it's CP requirement go up. With the current price of vehicles and teching, either combat performance should go down (aura veterancy replacing combat vet) or price go up a bit.
-Regarding infantry getting affected, i'll rather reduce vet0 range of aura between command PIV levels
and actual levels, and make it vet5 a 100% effect on allies an slightly increased aura range to what is it now.