It's not hard to understand. If SP is meant to KEEEP SHRECK, then veterancy must be reworked (same happened with Volks, even during the era with limited resources).
Stun nades across the board need proper fixing.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: (may preview) Sturmpioneer Veterancy needs to be looked at8 May 2016, 22:01 PM
In: COH2 Balance |
Thread: balance thought and fixes!!8 May 2016, 20:34 PM
You cut out the part where i said "Specially if you say you have been playing against others "pros"." Those kind of remarks are hard to believe when you have no replays/playercard backing those claims. Thing is, "balance" suggestions change considerably depending skill levels and game modes. If someone complains about emplacements, i directly assume we are talking about any teamgame mode and not 1v1. If someone complains about sniper, i'll assume 1v1 or 2v2 oppose to 3v3+. Allies have slightly higher w/l at higher ELO but it's the opposite at low ELO, etc. There's a difference between presenting a well thought argument, backed up by stats, and spewing personal opinions. If you present a post with the former 2, no one is gonna complain about the lack of playercard. In: COH2 Balance |
Thread: balance preview; KV1 still lumbering behind the rest7 May 2016, 20:02 PM
Vet overhaul > yes please Health increase > maybe. Cost/CP could be tweak In: COH2 Balance |
Thread: Flame Hetzer7 May 2016, 19:38 PM
I wonder who voted for overperforming In: COH2 Balance |
Thread: Buff for storm officer (OKW)7 May 2016, 19:35 PM
Meh, i feel like it's just lazy job of not giving it a proper veterancy. Nerf vet0 aura and make it scale with vet levels. At some vet level, consequences of officer dying could be changed to pinned/suppressed instead of retreat. In: COH2 Balance |
Thread: ISU 152 AP ROUNDS need pen buff?7 May 2016, 19:29 PM
We nerfed it since it was too OP having great AT/AI ability. Not sure why we would go back. Pick one - not both. +1 I'll say that an AP pen buff is possible, only if you further increase the time it takes to switch from one type of shell into the other. In: COH2 Balance |
Thread: balance thought and fixes!!7 May 2016, 19:24 PM
It's good practice to show a playercard in order for people to know at what skill levels the changes are been thought off, game mode preference and experience. Specially if you say you have been playing against others "pros". ON: overall, there is too much thoughts here thrown around. There are sensible changes, there are weird changes and there are obvious nope changes. Note: i don't like most of the values, but i will vote mostly on the concept of the change. Yes Maybe, inclined to yes Maybe inclined to no No In: COH2 Balance |
Thread: Battlefield 1 (WWI)6 May 2016, 23:08 PM
This time i'll give it a week/month despite of what xp a possible beta can throw. #NeverforgetBF4release In: Other Games |
Thread: Relic: Week 1 Update to the Balance Mod6 May 2016, 21:21 PM
If shrecks are back, faust needs to be removed. If shrecks are gonna be on SP, they need to rework their veterancy. Same thing happened with Volks (basically replacing accuracy buff for cooldown). I think a very important part of whether the Schreck on Sturmpios is going to work might be the repair kit. To prevent spamming Schrecks as a no brainer the player could be forced to make a choice: Either repair kit OR Schreck. Spamming repair Sturmpios + Schreck could possibly be a bit too much. People would get the upgrade for the sweeper, not for the repair. Cause you can get easily vet2 with shrecks, you would get the extra repairs anyway. In: Lobby |
Thread: Which builds/strats are widely considered "abuse?"5 May 2016, 23:36 PM
Are you looking for "cheese*" strats or things that will make people rage?. *Which in fact is not actually cheese in the proper sense (strats which are meant to take the opponent by surprise but are easy to defeat once scouted or prepared for). SU: Ghost sandbags, Clowncars (against OKW), double snipers (a. OH), maxim spam, Su76 spam into call ins, dshk spam, M4C, demos, flares/mines in doors, FHQ all in strats, Partisan maphack... OH: Double sniper, 222 spam, PW s. , PV s. , Osstruppen, Assault Gren s. just to lose with enough VP difference to gain faction choice , Stug-e into Tiger, Command PIV, CAS, Strafe + Stuka dive bomb... USF: Rifle spam, Rifle zook/bar blob, RET zook blob, decrew to get more popcap, CalliOP, demo, M10 crush... OKW: Volk shreck blob, Stuka, JPIV phaseshifting, Command PV mark vehicle, PF-JLI s., Vet4 Obers, Ghost wire, Ghost sandbags, JT on certain maps, Falls to kill Katyushas, Sturmtiger, Kubel maphack, IR HT + suppression maphack... UKF: Double sniper, Emplacement spam, Cancer commander, demos, RE spam, RE piat blobs, Comet s., most UKF offmaps (arty cover, 1 shotting OKW buildings), Cromwell crush, firefly tulips shots... In: COH2 Gameplay |
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