Before addressing the elephant on the room (arty cover), i'll give a brief description of the whole commander.
2CP: Designate command vehicle.
Currently on LIVE, it's been use as one of the ez ways to get constant vision. For the late game, this proves useful for the use of offmaps.
Mostly addressed with WBP (although the design of the ability still should be changed and the recon should cost muni)
4CP: Field Recovery Op. (2RE with scavenge kit)
450mp for 2RE with sweepers and scavenge kit. They are similar to Tank hunter (SU) scavenge kit rather than OKW one.
To make "justice" to the other thread: https://www.youtube.com/watch?v=GulOHolWYpc&feature=youtu.be&t=9482
The problem is not the resource gained, the issue is having the sweeper kit not taking a weapon slot. You can still double equipped them with PIATS/Brens (the later till WBP arrives)
4CP: Air resupply Operation.
150muni for AT gun + MG + medkit. Or how the airborne doctrine/air drop from USF should had been (muni instead of mp).
10CP: Artillery Cover
250muni for OP ability.
https://www.youtube.com/watch?v=GulOHolWYpc&feature=youtu.be&t=9256
DISCLAIMER:
-The ability no longer blinds/jam turrets nor crits engines on vehicles. It "injures" the loader. You might ask wtf is this, well it debuffs the reload time (2x).
-You need LOS to keep attacking the units (GG no smoke with OKW)
-It's still broken against infantry, specially support weapons since it suppress/pins you.
Regarding the vid:
I'll go back into this ability later.
For 99% of the playerbase this is the complete roster of abilities. But trust me, there's a 5th one.
10CP: Forward Observation Post
Call in Close-Air-Support strafes, as well as recon runs, smoke artillery support, and high-explosive artillery. Cost 300mp/60f. With that cost, limited to environment buildings which can't be repaired and having subpar abilities in comparison to IWIN button, who the hell will bother with it.
Personal baked solution to both problems:
FOP:
-Reduce cost to 200mp 30f (values may change but this is just to give an ex)
-Let it be built on Forward assemblies
Artillery Cover:
1
-Now it's casted from the FoP
-It could be limited (or not) to the range of the FOP casting range. This would made it a more defensive tool rather than IWIN push ability.
2
-Let it be casted from FoP and/or Command vehicle
-Ability get's canceled if the unit/building get's destroyed
-Command vehicle casting the ability must remain immobile during the duration of the skill
Close air support/artillery:
-In case we opt for going just with FoP changes and not command vehicle, either of this abilities replaces Arty cover on the normal 5 commander abilities.
Livestreams
32 | |||||
19 | |||||
19 | |||||
130 | |||||
27 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.40462.867+2
- 2.855.944+26
- 3.843223.791+6
- 4.659233.739+2
- 5.293157.651+1
- 6.286108.726+37
- 7.308114.730+4
- 8.12243.739-1
- 9.10829.788+9
- 10.370283.567+3
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
13
Download
1298
Board Info
698 users are online:
698 guests
1 post in the last 24h
8 posts in the last week
45 posts in the last month
8 posts in the last week
45 posts in the last month
Registered members: 51241
Welcome our newest member, Tsina45406
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Tsina45406
Most online: 2043 users on 29 Oct 2023, 01:04 AM