USF's current tier holes are a result of patches, not the original design.
When USF came out, Bazookas could snipe infantry models, meaning a bazooka blob was fully capable of AT. Lieutenant Tier could zook up all their infantry and suffer little for it.
Captain Tier had an anti-infantry powerhouse in the form of the old Stuart and a suppression platform in the form of the old Pack Howitzer.
What are you talking about?
-Comment abouts zook is true but the rest is simple false.
-No one bothered with Cpt tier and USF play was basically Rifles>LT>Major>Sherman. Mix up either M20 against OH or AAHT to counter either Flak HT or for more heavy early pressure.
-Most if not all USF support weapons had been bugged from release. Even if the USF .50 cal was stronger (someone swap the 25% RA for +25% accuracy lul) it was a 4man MG with deathloop. The USF AT gun had crap penetration and a bugged paper crew.
-ORIGINAL Stuart was a completely crap unit. It took several buffs and patches (most important was HP) before it was a relevant unit. I'll couple up the reasons with the OKW rework which put the P2 into the spotlight.
-Pack Howitzer suppression was added several patches down the road.
The idea behind the USF faction was that they will have the best mainline infantry and very good light vehicles but less access to support weapons. The whole idea went to scrap when USF got a mortar, Penals become equally strong, VG got a ST44 upgrade and USF light vehicles where nerfed.
The where designed to skip tech and they worked when they early game was strong, now not so much.
It all started when they realised they had released 2 gimmickies factions which would never be able to accomplish any sort of state of balance without polarising results which were either unfun to play with/against.
USF/OKW were completely opposite. Unless you were playing against OH (lel who played OH at that time besides been backbone support player for OKW), USF wanted to end the game at 10 mins and OKW just wanted to survive for the late game. OKW would steamroll outside of 1v1 (where they could get bullied by say maxim spam) if they didn't lose the game in the first 5-10 mins.
The whole idea went to scrap, when they realised they also had 2 more factions in the game called Soviets and Ostheer. It's not just mortar, Penals, STG44 and USF light nerfs.
-OH received a hefty buff to early game (mp-pios) and a T0 MG42. Because there was no way they could handle USF stock. Rework OKW also received stock MG34. Guess why they end up adding a mortar to USF.
-Penals needed to become strong unless you wanted a complete dead tier for SU. We could discuss for eons by beating that dead horse. T1 worked as long as USF and OKW were not part of the game. Other changes were required (as buffing 222) which made T1 irrelevant for a long time.
-Volks STG was part of a bigger rework so i wouldn't isolate it.