Thread: KV112 Mar 2021, 17:52 PM
You mean like the KV-2/250/221/dozer that the same MOD team decided to give "invisible" HP but suddenly is an issue for KV-1?
Any idea how many units get armor/HP with a visual indicator?
I am sorry but I can not Sander93's argument that we can not give HP/Armor to KV-1 as vet bonus because there is not visual indicator seriously since a number of unit ready get them.
That doesn't contradict what he said. Target tables are ugly but they are still been used. |
Thread: KV112 Mar 2021, 17:33 PM
I am do not know what you mean with "invisible durability bonuses".
Units which gain armor or HP are generally communicated visually. Ones without it are "bad design". |
Just create a new thread once you have a post ready. There's already several different commander revamps threads atm. |
These two frames are a little closer in time. The FOW is still moving.
- The units seem to be not moving.
- The G43 icon is missing in both as it transfers.
- The FOW is moved.
It is important to note that the FOW may NOT be calculated every frame, but once every 100mS or something. Needs reviewed. So you may see FOW differences just due to calc sequences not being synced.
Unfortunately seems people are using your clip as "proof" of desync.
I'm sure you know that by using "," and "." on youtube you can move frame by frame.
Go to:
https://youtu.be/4d0utxORja0?t=87
and
https://youtu.be/mvVCIDc3pa4?t=90
Stop right at the frame before the officer model appears and then move 22 frames forward. You see that the increment on sight aligns but due to youtube limitations you can't get the same frame at number 25, although the sight aligns.
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A_E and I tested the differences in fog of war due to input lag from distance. He'll probably be uploading a video on it tomorrow.
Good to know. |
Generally, yes. In all clips about the edge of the los and seekings fast reaction the main focus was on the unit, probably selected already and a very fast reaction like shown is possible (which is just muscle memory, thers no need no think about what to do)
Input lag is on/off, some germans have it some dont, some can fix it with vpn some dont so i have no idea how this would inluence these situations.
The problem is that Seeking started reacting before he had los which is either a hack or replay inconsistency.
Assuming Seeking says the truth about him being able to spot the units unlike shown in the clips on the edge of the fow the fast reaction possible without input lag.
I wonder if its possible to have replay inconsistency cause the opposing player saved the replay instead of seeking?
I'm not talking about the egregious cases which plague German players during the last months. I'm talking about the normal effects cause by the ingame input lag + the physical distance between Germany and USA ping. Add normal human time reaction to visual stimulus.
So it's basically around 0.200ms + whatever delay you get from the game. IIRC that's around 0.500ms/0.700ms for someone in UK. |
Ahh, that was it. I'd seen people talk about it before, but they didn't precisely specify what they meant about "Veterancy loss on reinforcing". Thank you for clarifying, sounds like a very Lelic thing to have happened.
Hm, I wonder if it happens in CoH1 as well? CoH2 veterancy is ostensibly just "American" veterancy, after all. (Despite "simplifying" or "un-diversifying" the game a little bit, I think this veterancy standardisation was a really good idea. Kinda wish all factions had five levels of Vet, though.)
https://www.coh2.org/topic/36347/cruzz-s-the-more-you-know/post/493034
The game has historically had issues in regards to veterancy and aura effects.
What OP describes looks like a secondary effects of avoiding things to stack add infinitum. |
Having a high input lag would make some of the clips /more/ suspicious, wouldn't it? Particularly if it's combined with desynching and being "behind" the action, with how quickly some of these "reactions" would need to be.
Indeed.
I didn't watch the whole stream but from what i remember from 2 clips, he basically said he LITERALLY saw the squads and therefore acted upon that (even though the replay doesn't show it). It's the AssG sprint part and the cancelling of the Volks sandbag. Not sure if there are more.
It appears seeking has 5 different map hacks that all have the right hacking tools at the right time. In one game he can directly shoot non-attack ground shots at things outside its line of sight but a cloaked sniper in range of units cant be shot at for some reason... but cloaked at guns obviously can, makes sense.
Just activate the right maphack for each game ez
Since you are from the same country, do you think it's possible to react that fast?
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"only" offensive veterancy was bugged? How did THAT happen? Did the game not apply any accuracy/cooldown/damage bonuses for some reason?
Didn't the game used to have the "feature" that model losses would reduce your veterancy as well, or am I inventing that?
The last part you are inventing it.
What happened was that vet bonuses were lost upon models dying. It didn't re-apply after reinforcement. But since offensive vet bonuses started to kick in late into the game, there were plenty of other factors which increased lethality.
You have to take into account we didn't have the same tools as we have now. |
Rather than focusing on this example, i would rather ask to those from Germany, what's the usual input lag?
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