In CoH you have to have good micro and strategic oversight.
Every tank you have is like a MOBA hero for itself. You have much more possibilities and Strategic options. In teamgames those qualities multiplay even more. You need more skill because you have to micro more units
So why are MOBAs so popular, when RTS, especially CoH is the far superior game?
Late but i'll answer what a discussion i had some time ago with other people.
1-Amount of required knowledge to start playing the game. It's way harder to introduce a complete newbie into the RTS genre as there's plenty of things they have to learn "first" before they can actually enjoy the game.
You could say that with 90-140 heroes to pick in most MOBAS that would amount to more things to know, but as starters, you only need to learn a single hero and you move from there.
2-MOBAS are more flexible with gamemodes. SC2 succeeds with the ARCADE + CooP. Outside of ranked modes, Quickmatch, vs Bots, there are more casuals things.
Let me remind you that a mod in DOTA basically spring out a new genre of game called Auto Chess, which had for some time, more viewers than the DOTA2 game itself.
3-More people playing = better matchmaking and game quality. Positive loop.
4-Smaller/faster/better/clearer during a game gratifications/rewards. Subconsciously you will get more from killing a champion than wiping a Conscript squad.
It's easier to get little clearer "wins" outside of finishing the game.
5-Focus/stress: there's way more downtime on a MOBA compared to an RTS where there's always something to do. And if you aren't doing anything, you are not playing correctly.
6-APM/Mechanical skill required: yes, at the highest level of play, there's mechanical execution as if it was a fighting games on MOBAs. But in most RTS you need a certain degree of APM to succeed even in the lower ranks.
7-Gacha/Lootbox for cosmetics.
8-Teamgame vs 1on1 gamemode focus: easier to blame others and just push away any psychological pressure.
9-Rigid gamestyle: at some point in RTS, you need to follow certain build orders and matches would play out in similar ways. On MOBAs, the permutation of items and 5 on 5 heroes makes for what it can feel like varied gameplay.
10-RTS Elitism pushing away the newer generations.
I could go on.
And things are not going to go any better in the near future.
WC3 Reforged was THE GREATEST failure we have seen in a long time. Blizzard had been in declive for a long time. Diablo Mobile was just the first warning. This is the 2nd one. GGNORE.
In the last 6/7 years there has been no title which could bring back the genre to thrive and all great IPs from the golden era are death at the moment with the sole exception of AoE4 (which is still an incognita).
RIP: WC/SC. C&C. Supreme Commander. Homeworld. DoW.
We are just boomers in denial.
Oh look Planet Annihilation looks promising. Grey goo been done by ex Westwood, it will bring back the genre! Halo Wars has a big name, universe and fans behind it, sure it will be popular! WC3 can't fail, it's been "done" (outsourced) by Blizzard. Iron Harvest looks great!
The wings of Liberty train of popularity has departed long ago.