The thing is, outside of game release when you could spam more than 1 doctrinal heavy, Tigers/IS2/Pershing were never a popular option for 3v3+.
The heavy meta FORCED Tigers and IS2 to be viable on 3v3+ when they never were at the cost of other game modes.
If we don't make ISU/ELE/JT and in a lesser way Howitzers viable for 1v1, we don't make heavies meta for team games.
That was what I had suggested replace the powerful off map with less powerful.
The post implied a wide change across the board. Not only on "OP" commanders. For example i don't see issues with Lighting commander. I think the main problem of EFA is having way too many commanders and not enough unique abilities to make each of them useful or fulfill a specific niche.
I think there's a difference between strong commanders and ones which basically makes 3/4 of the games modes revolve around. For 7 years.
Perfect 50/50 is impossible. Balance changes in any game are done to shake up stale metas and make game perception feel fair.
Ram + offmap is not an issue. A specific offmap on a certain commander which has been recently nerfed to the point that is no longer in the meta radar to the point that has been push aside as a minor issue TIL it refloats in the future.
I should had specify.
The weapon curve is the same, what changes is the values in the graph. The new stat sites doesn't compare on the move performance.
Only when comparing with other weapons it would matter. You can still visually see the difference in DPS loss when on the move or static on the old site.
Do we know if this comparative 'burstiness' is due to differences in the ways that stgs/rifles spread damage across a squad? If G43s reliably drop single models faster that's a big bonus.
The latest discussion done implied that the stat: focus fire false means that if possible, the unit would sometimes fire at adjacent models.
The minor aspect of "burst" is high dmg value. You could have 2 weapons with the same DPS and have one doing 8dmg per bullet and the other doing 16. They would both achieve the same result on avg but the one with higher dmg would get more variance.
Well with amount of trolling going around unfortunately I find myself in a position to point when one of the suggestion I have made in the past suddenly becomes popular.
I think there's a slight different. You approach things from a different design view while this is a specific change aimed toward a specific balance change.
ISU/Ele has always been top dogs in teamgames since release of the game, alternating them as 2nd options only when something else was stronger.
You could give all 3 a flame barrage/plane which would still fill a certain degree of offmap support but it would not obliterate howitzers, infantry/support weapons nor vehicles.
Removing the chance to get engine damage from the ram should help. And if it doesn't, decrease the plane speed or increase the time to cast. This way the ability remain the same but need much more planification than just a kamikaze T-34 and 2 click to destroy a JT or a KT.
Since it already cost more and has less AOE and target weak point has a delay + can bounce + isn't an offensive tool but a defensive tool: That's a no.
I don't think target weak point can bounce. It should have 100% more pen and i don't think there's any allied tank which can deflect it.
That been said, the problem is not the engine dmg but the slight chance of heavy/immobilization which still exists and is not necessary for the ability. Just further puts salt on the wound.
The only "cheesy" combination is the IL rocket strafe cause it's cheaper and arrives faster
I don't think that ram need changes BUT as far as "plain nerfs" towards ram (outside of removing the small heavy crits) i would reduce penetration to 140/150 which would be the highest rear armor value of Tiger IIRC.
Any further change to ram should be equal compensated with buffs to the ability. Say if you reduce the stun duration, reduce the self damage or crits inflicted on itself by the T34.
All in all, i think it would be easier and more healthy to the game if you were to move the IL2 bombing strike from the ISU commander and the same be done with the Stuka dive bomb from Jaeger armor.