I'm not surprised only by the timing. If anything this confirm they are planning to port both COH and AoE4 to Xbox that runs windows 10. This is a growing cross platform team IMO, they will recruit new devs for this. I suspect they will do PC first on steam and then port later to Xbox. With Halo Wars 2 they got that backward and no steam support except Halo Wars: Definitive Edition. Hopefully, this is PC first, xbox second. Info from Phil Spencer (see below interview link) about AoE seems to confirm this will be on steam.
Introducing @AgeOfEmpires IV [T], only on #Windows10. Check out the brand new trailer. #gamescom2017https://twitter.com/Windows/status/899729582747602944
AoE2 in recent years has been making a comeback on steam. AoE2 vs CoH2:
http://steamcharts.com/cmp/221380,231430
Company of Heroes dev reckons it's solved the RTS on console problem Published 02/06/2014
But it's keeping its "plausible solution" secret - for now.
http://www.eurogamer.net/articles/2014-06-02-company-of-heroes-dev-reckons-its-solved-the-rts-on-console-problem
Working with Head of Microsoft Studios/Phil Spencer, properly save SEGA a lot of money building a larger cross-platform team. This is a win-win deal for both publishers. Combined with Creative Assembly, this will grow to become a pretty large RTS team. Who knows, maybe Creative Assembly will be involved in COH3 (for Xbox).
I said years ago they were planning something bigger than Halo wars 2 and this is just the beginning. Wargaming/CA team also has plans to bring Total War: Arena to console.
Total War: Arena Dev Talks Possible Console Edition And Avoiding Pay-To-Win
https://www.gamespot.com/articles/total-war-arena-dev-talks-possible-console-edition/1100-6449249/
Phil Spencer (MS gaming executive) is the real deal and does seem to care about making good games. After Ed Fries left MS gaming, xbox/pc had some bad years with leadership and studios leaving/going defunct.
Ed Fries - "Making Stuff" - D.I.C.E. 2014 Summit
FYI, ever since leaving MS Ed Fries has been helping indie devs including former COH1 vets that has worked on the AoE IP (mobile) for years now. http://www.smokingguninc.com/
When Company of Heroes vets build the next Age of Empires.. (August 28, 2014)
http://www.gamasutra.com/view/news/224356/When_Company_of_Heroes_vets_build_the_next_Age_of_Empires.php
When Smoking Gun Interactive was offered the chance to pitch a mobile Age of Empires to Microsoft, the studio didn't need to be asked twice.
So now we have COH vets working on both AoE mobile and PC/Xbox. Very interesting. AoE is MS biggest RTS title and have eSport potential.
Biggest Age of Empires 2 tournament ever has $120,000 prize pool
https://www.pcgamesn.com/age-of-empires-ii-hd/biggest-age-of-empires-2-tournament-ever-has-120000-prize-pool
Phil Spencer interview June 13, 2017
http://www.pcgamer.com/phil-spencer-interview-we-have-work-to-go-do-on-improving-the-windows-store-uwp/
The head of Xbox talks Age of Empires, Windows Store, and says "as a first party, we need to build some PC-first games."
[Phil Spencer has previously said he practically consider Creative Assembly as a first party for Halo Wars 2]
I'll wrap up with a nice one. Tell me a little bit behind the process behind how Microsoft decided to bring Age of Empires back. Had it been kicking around for a long time?
I want to give Shannon Loftis a ton of credit. Shannon's been in Microsoft Studios for a long time, and is somebody I've worked with and have a ton of respect for.
There's some franchises... it's interesting, as we're investing more in our first party, and we've looking at new IP in some of our existing franchises and things that do really well, Age is just one of those things that year after year on Steam, we see it continue to sell, even though the infrastructure that's underneath the game is creaking a little bit. The community's been there supporting it.
She said, you know, this is something we should bring onto our modern platform. Make it visually more up to speed. You're obviously not going to take that game and completely make it a 4K game and everything, but make it look something closer to modern. Support some of the Live features that we have. And then let's think about where this franchise can actually go.
We own it, so maybe it seems like we're talking about ourselves a little bit, but I think it's one of the important franchises in gaming, and I think it deserves a future.
It's the 20th anniversary. So this could be the start of the renaissance? That's how you feel about it?
I do. And I think the interesting thing is the community's been out there kind of supporting this game without us. And shame on us, right?
They crashed the website today.
[Laughs] I'm really excited. They crashed our website? I actually didn't see that.
Straight off the reveal. They had it back up quickly.
Good! Good. I was involved... I started working with Ensemble on Age 3, I think was the first one I as a studio manager was working with them on. That was a studio that had some real vision in what they wanted to do with this mix of history and RTS coming together. I think it's one of those franchises that deserves a great future.
As soon AoE4 was announced they are already hiring a new game director.
https://boards.greenhouse.io/relic/jobs/805315
FYI; Quinn Duffy (COH2 game director) recently updated his linkedin profile;
https://www.linkedin.com/in/quinn-duffy-95311622/
No DoW3 credits included. So Quinn Duffy has been working on other projects/games since they gave up on their five years COH2 plan.
Sega promotes John Clark and Creative Assembly's Tim Heaton:
http://www.mcvuk.com/news/read/sega-promotes-john-clark-and-creative-assembly-s-tim-heaton/0185200?
Meanwhile, Heaton will continue in his role as studio director at Creative Assembly while also becoming a flag bearer for the continued development standards of Sega Europe's numerous studios. In addition to supporting Sega Europe's other studio directors, Heaton will also advise on best practice and encourage cross-studio collaboration across the business, and keep in close contact with Sega Europe's COO and president about all studio and development matters.
Cross-studio collaboration might be related to Relic expanding to console. CA AAA console team was Halo Wars 2 and Alien Isolation.
I also noticed one Microsoft gaming community manager has been active in COH (more than 100 hours in-game) and social channels. The name COH cupecake/ArtistRage. Also wrote the Community Spotlight on Generals Gentlemen:
https://www.microsoftstudios.com/news/2016/02/29/community-spotlight-generals-gentlemen/
https://twitter.com/MSStudiosBlog/status/704819878197235713
Say hello to the gamers in this week's Community Spotlight! YouTubers Generals Gentlemen: http://j.mp/1TMpYTR
1. mar. 2016
https://www.twitch.tv/artistrage/videos/all
https://twitter.com/cupecakeplays
artistrage/cupecake
Hey there! I'm a community manager at a game studio and a freelance artist. This is where I come to play all my fave games and to get creative during my time off. Go ahead and give a follow so you know when I'm live!