General Information
Register Time: 8 Sep 2013, 22:10 PM
Last Visit Time: 19 Oct 2023, 20:27 PM
Youtube: https://www.youtube.com/user/eliw00d
Steam: 76561197964578176
Birthday: 1984-03-05
Residence: United States
Nationality: Finland
Timezone: America/Chicago
Game Name: eliw00d
You could grab that one, too. When your mod is built, it is copied from your mod folder to a subfolder in "Documents\My Games\Company of Heroes 2\mods" based on the mod type (tuning, etc). The numeric .sga files are subscriptions, so you would not give them those. I figured it was implied, so I apologize for not clarifying.
So, since the mod tools have not been updated, they must have gotten rid of the extension in the patch. There is probably nothing that can be done until they also update the tools (which will show errors/warnings for what was changed).
There are range.min/max and range.distance.far/mid/near values. The former control the range restrictions (as was pointed out above). The latter control steps in between. If range.distance are all -1, they will use range.min, 0.5 * range.max, and range.max as steps.
Everything that uses far/mid/near will take 100% effect when at the specified value for far/mid/near, and a gradual % effect in between.
Example
If range.min is 0, range.max is 100, with range.distance all being -1: far is range.max (or 100), mid is 0.5 * range.max (or 50), and near is range.min (or 0).
Then, if accuracy for far/mid/near is 0.9, 0.8, and 0.7, then that means accuracy at 100 is 0.9, at 50 is 0.8, and at 0 is 0.7. Accuracy at 75 is probably 0.85, since it is half-way between 100 and 50.
I hope that helps.
Maybe this should be stickied, or added to some sort of FAQ?