Adding Windows Borderless to COH 2 also helps when combined with the above tweak I posted.
Go to Steam -> Library -> Right Click on COH2 and go to properties
on lauch parameters add:
-window -fullwindow -lockmouse
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The only thing that really needs to be changed is the Major. When you activate the Forward Retreat Ability it can be seen through the Fog of War making it easy for your units/ambulance to get nuked by artillery. |
https://winaero.com/blog/disable-fullscreen-optimizations-windows-10/
Disable Windows 10 Full Screen Optimization. Doing so reduced the amount of bugsplats on my system. |
Many changes can be added without having to add any new unit to the game that would "Make UKF great again".
- Give the UC an ability to cap points if it doesnt have any upgrades (and whilst we are on this, allow MG's to enter it....Units can't fire from it).
When you Vs OKW for example the typical scenario is sturms at your fuel/cut off that is then reinforced by volks/fuzies whilst the kuble caps their section of the map. If you go ealy UC to counter this play youve lost a hell of a lot of resources in the first few moments of the game because you simply can't cap and in turn are constantly on the back foot.
- Non doc mortar. Remove mortar pit as is, replace it with an empty pit that 2 mortars can enter that gives extra protection and range similar to current pit but make the mortar without the pit garrison slightly less range allowing for this stupid design they have of "defensive" (man the pit) "agressive" (just build mortars).
- Slightly buff the AEC's AI damage. Its the only light vehicle that UKF has, it shouldnt be a master at both but it needs more fear factor vs infantry as now its only really good at countering vehicles and if they dont build any light vehicles, you've just gimped your tank battles as you run around tickling enemies with the AEC before the P4 arrives, Or!:
- Remove the Bofors OR AEC restriction
- Make the assault tommies non doc, remove WP nades and only have them unlock with regular nade tech/ replace it with regular nades.
As it stands now, you HAVE to go commandos to get that extra Umph, I have sang praises for the lend lease commander but all in all, its a trap doctrine. It looks great and it fills all the holes that UKF have (CQC unit, mobile mortar AI light vehicle) but then, you've just picked a commander that isn't a commander so all you're left with is feild repairs (I mean, does anyone actually build the tanks other than for panic mode?).
Look at the new OKW commander, the BS one that everyone picks because it counters everything:
- Fuzies (Spammable, G43s, fausts)
- Smoke drop (counters MG's/ATG's)
- IR STG44's (Cloak detection on infantry because, why not)
- Panzer commander (drop super fast arty etc)
- Tiger 1 (Stall for tiger, enough said)
So an already fully fleshed out army, gets more whilst the newest UKF commander just polyfills holes but then leaves you with nothing.
I can't remember if they changed the accuracy or the damage of tommie squads but I have noticed on far too many occasions for it to just be RNG or confirmation bias, that 1v1 with sturms rushing tommies from max range, you will be lucky to drop even 1 model before they get next to you and then just melt your squads, I think something needs looking at there too, not saying it should go back to pre patch, but maybe it was just a bit too much of a nerf?
I mean after all it was to counter UKF blobs right? I mean thank god it was only UKF that blobbed and not OKW with Obers thrown in the middle or OST with G43 gren blobs, right!
I agree 100% |
And remove M5 halftruck from call-in. I like this idea.
I agree |
UC has no business capping. Please stop suggesting mega buffs on this tumour of a unit.
How then would you propose fixing UKF, the weakest faction in the game at the moment? Your statement does not provide any constructive criticism. Unless you have something positive to say keep your bias to yourself. With that said UC being able to cap without upgrades is not a mega buff and would put it in line with the Kubelwagon (A Unit I advocated to get fixed for a long time) or would you prefer Infantry Section Spam again? |
Personally some changes I would like to see for British are :
Universal Carrier
-Universal Carrier can capture points like the Kubelwagon. I feel British struggle early on in the
territory capping department and this would help greatly. Capping could be lost upon upgrading unit.
-Flamer Upgrade a Bit lackluster and a bit underwhelming considering how fragile the unit is.
-Would be nice nice to have a mortar upgrade
Sappers
-Thompson upgrade to give brits some much needed assault type infantry.
Bofors made stock like every other emplacement especially with its recent nerf into oblivion. Would be nice to have a choice between AEC (AT Light Vehicle) and a revamped Valentine focusing on anti infantry and would function kind of like the OKW Luchs.
Infantry Bolster working on Vickers to make up for the lackluster Vicker performance.
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I think deflection damage would go a long way in aiding tank combat overall instead of 100% or 0% damage.
Agree 1000% |
I think the pop count is way too high on most medium and above armor regardless of faction.
19 pop for a Churchill is stupid
18 pop for a Panther snd Comet is dumb
16 pop for Jackson and Firefly is also dumb
15 pop for a Jagpanzer IV is really dumb
Personally I would like to see Pop count for units lowered for all factions. |
Personally I would like it to be the same as the regular mortar just with more range. The Extra Survivability (due to surviving with 1 squad member left) and range is all it really needs. Maybe add bonus damage to emplacements.
Due to its absurdly slow Rate of Fire its like trying to win the lottery when it fires hoping it will pay for itself with its extremely slow rate of fire and high popcap. If the RNG gods are with you then the 120MM is great. More often than not it fails to be consistent. |