This info contradicts each other, can someone clarify? I tend to trust ipkai on this one (no offense pig) but if someone can definitively say one way or another that'd be cool.
The Opel gives only fuel on fuel points, and only muni on muni points. It gives both on standard points. Caches have no effect on it. |
This has been happening for a long time. It is one of many building related bugs that really screw the player. I am fairly certain this has been reported many times, but you should report it to relic nonetheless. |
If you want to see what happens when you spam ISU, I suggest you view this replay.
http://www.coh2.org/replay/17202/cohbros-isu-is-based-god |
I did not stop, and will continue to always hate cohbros. or relic for putting fixed teams against randoms.
Don't hate bro |
As powerful as the ISU is, in an equal game elefant spam would beat the ISU spam. Its lame as hell that either of these units be 100% required for top tier 4v4, and even worse that spamming them is a huge advantage unless the other one spams in response.
The ISU squad wiping is no joke, and this gives it a significant bonus. At long range this thing does miss quite frequently against infantry and attack ground.
I'm really not sure what would fix the ISU vs Elefant meta. |
This game was pretty silly. Went up against the #1 4v4 team, and gave them their 2nd ever loss as German (we also gave them their first loss previously).
How to deal with late game Tigers, Elefants, Paks, and Panthers? Spam ISU of course. At one point we had 7 ISU's on the field just blowing everything up.
Our enemy said "Just spam ISUs and you dont even need to play the game yourself" and I think he was right. |
If you have zis and guards, I suggest going T3. You will want the added infantry killing power from T34s. |
I use this doctrine very often, and here is what I suggest:
Build T2 right away, get 2-3 MGs, 1-2 mortars, 1 AT gun. Don't be too aggressive, work with your partner to creep up on your enemy. The key is to avoid unit losses, which can be difficult with poor MG micro. If you micro MGs right, they'll be hard to rout from their positions. I like getting mortars because they stay behind and typically take less casualties. It is important to make good decisions with manpower, and do your best to avoid losing too many units/models.
Build T3 as soon as you have the fuel. I often like making my first purchase a M5 and upgrade to quad track. It is more useful than a T70, does comparable (and sometimes better) damage, and can help you reinforce. DONT LOSE IT. The downside to this unit is its high manpower/muni cost. Replacing it offsets the delicate balance of manpower to fuel for this doctrine.
This point is crucial - transition to late game. You MUST keep your infantry safe and alive, and avoid losses (Retreat early if you have to). Start stockpiling T34s. The advantage to this doctrine is stockpiling tanks and then overwhelming your enemy. Losing them 1 at a time shuts this down.
The KV2 is actually incredibly useful, and anyone who says otherwise is missing out. If the game is tight, and you're having trouble, a KV2 in siege mode will serve as an anchor for your front line, and allow you to chase off all incoming infantry. The KV2 is very effective vs tanks now, but it cannot hit them well while in siege mode if the enemy tank is moving. You must mine the flanks, and protect it from units getting close. I have won countless team games by hunkering down a KV2 near 2 VPs and bleeding my enemy of infantry and manpower. |
I would like to suggest utilizing "Team Leaders" to help coordinate the matches. Its going to be an organizational feat to get 8 people at one time. |
Seems like elefant dude fell asleep, lol.
These were our words exactly as we were losing. We all could have done more, but yeah, elefant fail. |