In general the bulletins do very little. The reason many people stack is because they figure enough little bonuses make a big one. The whole bulletin system is boring gameplay to me, because it works in mostly unseen ways - a small increase in damage, a small increase in rotation speed, etc.
One thing to consider is how a bulletin affects the game over time. Con/Gren bulletins begin benefiting you early, and continue through the whole game. This means their net benefit is higher. For this reason, I tend to stack Con and Gren bulletins.
On the other hand, Stug bulletins only start benefiting you when your first stug comes out. A penetration bulletin is useful, but what good does a build time bulletin do? It builds quickly for a vehicle anyway due to its relatively low cost. If you build 4 stugs, you gained maybe a few seconds on time to hit the battlefield in the course of a 45m game.
I like using stug with a P4 and a Pak 40. The combined capability of these 3 units can handle almost any Soviet tank force, and is also flexible enough to handle some anti-infantry duties. I generally don't build more than 1 or 2 stugs, as I prefer P4.
It would also completely destroy balance of... all factions except ostseehr.
This is they key here. Soviets generally only access 2 of 4 Tiers. Why do Soviets spam Maxims, Snipers, Scout Cars, Penals, etc? Mostly because Conscripts scale worse than any other factions infantry. The faction is designed to limit combined arms, and this idea would deepen the limitation.
People should be nicer. Cyber-bullying is a real problem, it has real effects on people, and it is very fucking real when children decide to hang themselves because of it. We aren't born ready for a world where people exist only to hurt others.
Adults should be able to put up with shit, but that doesn't give people license to be horrible. Dichotimizing the argument to people who are "Overly sensitive" and those who "Can take it" is a huge oversimplification of human emotion. It shows a severe lack of understanding.
I find some of the comments in here deplorable and shameful. Sticks and stones may break your bones but words can scar for life.
FHQ on this map is a serious advantage for soviets that many players do not take advantage of. You can still win though.
If a lone engi squad rushes your fuel, let him. In 4v4 I usually build MG42 first anyway, and if they go for the FHQ, you just cut off the conscripts from getting there. Next thing you know, dude has an unusable FHQ because he can't get close to it.
I am NOT saying there was a big change to OKW today. Definitely not saying that, because it definitely didn't happen. If it did, I wouldn't be able to say it anyway.
I still like them, but many people do not. They are not super soldiers who can charge in shooting rockets from their nipples.
They are great as a flanking squad. No need to run up in close range with the enemy either. Come behind, take up some cover, and let them shoot from medium distance. I find them to be rather effective at flanking weapon teams and chasing them off.
Just use cover, don't rush them in. They work well with a halftrack nearby, because they are semi-fragile, and keeping them fully reinforced keeps the damage high.