I like to dump out the medics from the truck and put Rear Echelon inside. I leave the medics at base, and bring the truck forward to keep my units on the front line strong.
The only thing is, the Medic sometimes follows troops to the field if they aren't finished being healed. Mostly a problem when they auto-heal teammates. |
Thread: Hello21 Aug 2014, 22:42 PM
Welcome! I think I've played you in 4v4 before, the name is familiar. |
This is a feature of the sturm officer. If the officer model gets killed, nearby units are forced to retreat. Keep the sturm a little farther back than the rest of the units to avoid this. |
When facing overwhelming Maxims -> Mortars, Snipers, Walking Stuka, and lots of flanking.
Wehrmacht snipers are easy to lose, but they work great against maxim spam. If they are doubling down on maxims, you can even get a second sniper.
Your Ostruppen logic confuses me. They are good against maxims because of squad size? Maxims should never be threatening squad wipes. If you are letting a squad sit in front of maxims and lose models, you're wasting manpower.
The bottom line against Soviet spam of any variety is steadily building units to counter, and not losing your army in the mean time. On Steppes in particular, as a matter of map strategy, 2 teams to island, 2 teams to middle fuel. If they send a whole army top, you should win both fuels. |
If they spend fuel to vet early, they likely won't be rushing T2. I would suggest 3 Riflemen, Lieutenant, MG, AA Half-track, and maybe even an M20.
It sounds like your complaint is centered around several vet squads, which costs a ton of fuel. If you stick with light vehicles for a while and clean him up, you can really punish him for it. If you are expecting a long game, plant some mines with your M20. If he builds a pak, you can use 2 vehicles to attack it. Use your MG/AA-HT to keep grens away, M20 flanks Pak.
Again, this advice assumes the guy really invested in his vet squads. |
Can someone explain to me how Observer Mode sees Relic ? I understand, will with Observer Mode people can consulted player who are in game ?
There are no details yet. It probably will not work for auto match. |
This is why I have close air support doctrine in my commander set-up as Ostheer. B4 can win matches
His plan was Tiger Ace before the game even started. A Stuka would have made it harder for sure. |
This was a great game with Corp.Shephard/Ohme vs Sagwa/Dr.destynova (#2 Axis 2v2 AT).
B4 putting in work against Tiger Ace + King Tiger. This was a good grind of a match, with very disciplined play by both sides. They did NOT want to lose their tanks! Game starts off as a struggle for the first 25m, with epic tank struggles in the later part of the game.
Very solid opponents, gg wp. |
My team usually overcomes heavy armor, but its not easy. It's all about being opportunistic and punishing one heavy at a time.
SU-85 is a great mainstay against medium support + some heavies. Jackson packs a punch, and with speed and a turret it has good flanking potential.
Mark Target in large team games is essential. Having artillery is also helpful, especially a B4. Let's face it, with 3-4 players on a team, you should be considering commander synergy in your choices.
Planting mines diligently while you have the early-mid advantage can help. Have you ever tried using tank traps from a US player creatively? They don't need to be stacked in a row to slow a heavy.
When it comes to fighting elite infantry, Shermans with HE rounds defending your tank destroyers/team weapons/defensive line work wonders. With maxims to suppress, they can shoot a safe distance away frow shreks. They will probably still get shot, but you can easily retreat out of the fighting if needed, on account of being at max range from suppressed squads.
Use your indirect fire team weapons (Pack Howi, Mortars, ZiS Barrage) to punish blobbing into machine guns. The Zis barrage alone can clean out a blobber, if you can aim it ahead of advancing blobs, predict their movement, etc. Short range barrages from pack howi/mortar as a enemy units advance can effectively deter them, damage them, and sometimes wipe them.
Katuyshas are also wonderful for punishing groups of elite infantry. Used at medium-short range, you can beat them before they even get in on you.
3v3 and 4v4 is where combined arms really shines, and you need it to beat Axis heavies. Ironically enough, my experience against skilled 4v4 teams has more Allied late-game comebacks than Axis. Go figure. |
Disappointed the fans will be, effective market you will not. |