To a degree, 4v4 matchmaking will never be ideal. The number of players in each match creates a situation where, inevitably, variation of ranks will be higher than smaller brackets. The game mode is also favored by casual players, creating even greater spread between skilled players who happen to 4v4, and casual players who 4v4.
The matchmaker has to balance between wait time and how wide the player search is. If top players waited for top players, you could wait ages to find a game - exacerbating an already lopsided and Axis dominant player base. When 90% are searching as Axis, the matchmaker must eventually pair high ranked players with low ones. |
In my experience, there are no fixed sides. I've played every faction on every side.
Kubel spam is really strong, thats why. |
FestiveLongJohns summed up exactly why I was upset by this whole situation. He's my spirit sister.
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When a unit is suppressed or pinned, fire from other units will keep them suppressed longer, even after the MG stops. |
Yeah... yeah
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This game was an epic grind if there ever was one. Early kubel is superman, cannot be killed (except krpytonite, but we had none). Take note of the placement of the OKW trucks in the corner of the map, impossible to kill even 2v1 because of the placement. Late game armor is ridiculous, with King Tigers and Jadgtigers backed by Pak43. I had to give up on Jacksons and spam Priests instead, in the hope that they would keep the armor back a little bit.
Axis OP, but not OP enough to beat us. |
I don't feel like I should have to counter truck pushing :/ |
Its a popular thing to do. Although, I usually get a walking stuka and then push for the KT. |
I removed a post with no substance whose only goal was to insult coh2.org members. Show some restraint, and don't go out of your way to be an antagonist, Arclyte. |
As I understand it, the armor is 50% frontal and 50% rear.
Divide the tank in half: {Front | Back} |