Profile of Ohme
General Information
Broadcast: https://www.twitch.tv/Ohmee
Steam: 76561198016430989
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/Ohmee
Steam: 76561198016430989
Residence: United States
Nationality: United States
Signature
Post History of Ohme
Thread: Fortification Doc 30 Sep 2014, 00:13 AM
Fortifications Doc on this map vs USA is VERY strong. In: Replays |
Thread: Why are there so few good players in the CoH2 playerbase.30 Sep 2014, 00:10 AM
Because a plane landed on their squads at base They got truck crushed and never came back They got truck pushed and never came back They saw Breaking Brad stream Their MGs faced the wrong way, constantly Their tanks were given orders the disagreed with, and disobeyed. They enjoy winning as both factions and.... for my final reasoning: CHEESE. In: COH2 Gameplay |
Thread: The overbearing balance of 4's26 Sep 2014, 07:28 AM
Your stats are not available for everyone to see, and there was no need to throw in an insult. I'm invising because you also threw in an insult. In: COH2 Balance |
Thread: Jagdtiger is the new Elefant25 Sep 2014, 19:38 PM
"Elefant and ISU spam is getting old, lets nerf them, and add the Jadgtiger to outclass them" Thanks Relic. Agreed, Jadgtiger and other super-heavies are lame as shit. In: COH2 Gameplay |
Thread: Fix Mein Kübelwagen!24 Sep 2014, 19:57 PM
I shot at a Kubel yesterday with a Zis, and missed 6 times in a row. It really sucked. My opponent went double Kubel and by that point had a puma. My ZiS was staring at all three while they shot at my teammates captain (who was an AI because he left). The captain couldn't hit them with shreks, and the zis couldn't either. I managed to kill one Kubel. Bazookas are simply not reasonably effective vs Kubels. They come to late anyway, as the substantial threat from Kubels is the first few minutes of getting shut down. We should call them Kubeldini, on account of their ability to escape from situations. Also, as other mods have requested, KEEP IT TOGETHER PEOPLE. In: COH2 Balance |
Thread: Relic, Sir, Are you high? (Pack Howie)24 Sep 2014, 08:10 AM
This unit needs a lot of love. Why is the auto-fire range so limiting? It needs to at least match other mortars. In: COH2 Balance |
Thread: Fix Mein Kübelwagen!24 Sep 2014, 04:05 AM
I don't think a fuel cost is an appropriate solution. OKW vehicles are already designed to be fuel investments, and I rather leave the manpower heavy T1 in tact. Having more options and capability to counter the unit with flanking is the core of the issue. In: COH2 Balance |
Thread: Fix Mein Kübelwagen!23 Sep 2014, 22:49 PM
A toggle instead of a tear down is an option I considered. Toggles are pretty fun compared to tear downs. The root of the issue is forcing the Kubel to think about when and where it sets up. A toggle would make it work a lot more like a regular MG, and may be less clunky than the tear down. I like it as possible solution to the issue of excessive mobility. In: COH2 Balance |
Thread: Fix Mein Kübelwagen!23 Sep 2014, 21:55 PM
Mein Kübelwagen is broken! Peter von Bradenbad jumped the Rhine in mein Kübelwagen and now mein balance is all off! Mein schwerer Wehrmacht-Schlepper pushed the Allies into the road and we lost control! Mein Balance ProposalThe Kübelwagen is over performing at cost, and also has an identity issue. These changes should reinforce the Kübelwagens roll as a mobile suppression platform, without being the Konigs Kübelwagen Self-Defense Robot (Special Edition). It should feel more like a traditional machine gun, while still having better mobility and the ability to soft retreat if a player is being attentive.1. A small reduction in rotation speedWill require players to be more mindful or where it is placed. It will also allow for more nuanced gameplay to distinguish between a well micro'd Kübelwagen, and a poorly micro'd Kübelwagen(Example: Players must react faster when responding to threats or risk being flanked). 2. Add a tear down timeIt should be short, but there must be a tear down time in order to provide options on how to take this thing down. It is very difficult to kill a well micro'd Kübelwagen because of its ability to reverse away from flanking squads. A perfectly executed three direction flank on a Kübelwagen can be shut down because its rear armor is easy to protect, and the RNG roll on the front armor is too large of a cushion.2A. Alternative: Add a toggle for suppression modeAllow Kübelwagen to toggle into suppression mode in a setup position. This provides similar functionality as the tear down penalty, and allows squads to threaten a kubel when flanking.3. Add a frontal armor buff when setupThe goal is to make the Kübelwagen stronger when stationary to compensate for reduced mobility and turn radius. Currently the Kübelwagen can take a lot of frontal damage from other MGs and suppressed blobs. More should be done to discourage blobbing, and encourage flanking. Adding a slight buff to the frontal armor of a Kübelwagen when setup will help discourage frontal assaults, like an MG is supposed to. It will also encourage flanking, as the reduced turn speed and tear down time allow flanking squads a solid opportunity to threaten the Kübelwagen.Mein Balance Cat Is Patient! In: COH2 Balance |
Thread: opel bitz23 Sep 2014, 16:46 PM
If placed on Fuel or Munitions, it will provide only that resource at a high rate. I think it's like 7 for fuel, and 11 for munis. In: COH2 Gameplay |
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Latest replays uploaded by Ohme
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VS[3XT]-PolishUnderground " [TTT]-Carbon05 [TTT]-CrazyAlpha [TTT]-Dirk Deaglercohbros/ Doc Rockwell cohbros/ Cocaine Accessories cohbros/ Ohme egg moneyTop tier 4v4 clash - cohbros/ vs TTTby: Ohme map: Angermuende8-2,359
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VScohbros/ Ohme cohbros/ Pig-Mee cohbros/ PandaFausts cohbros/ Midconflict[TTT]-PolishUnderground " [TTT]-Carbon05 [TTT]-CrazyAlpha [TTT]-Dirk Deaglercohbros/ vs TTT 4v4by: Ohme map: Faceoff at Rostov1-1,118
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VScohbros/ Doc Rockwell cohbros/ Cocaine Accessories cohbros/ Ohme cohbros/ PandaFaustsRice Omelet Suzutsuki JK.Bernie RtN.Milk Please!4v4 Upset! Epic Gameby: Ohme map: City 177-1,886
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VS~TAB~ FriedRise ~TAB~ Ruhani ~TAB~ m00 ~TAB~ Napalmcohbros/ Pig-Mee cohbros/ Doc Rockwell cohbros/ Ohme cohbros/ PandaFaustscohbros/ vs The Angry Bearsby: Ohme map: Angermuende3-1,270
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VScohbros/ pig-mee cohbros/ Ohme Cohbros/Midconflict cohbros/ DarkseaAgentNinjaGoat =UGB= =UGB= Tyr =UGB= Ditch =UGB= Banillocohbros/ vs =UGB= 4v4 throwdown!by: Ohme map: Steppes3-1,258
1711217069170071696616884167321557115329
Livestreams
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