Oh and btw because apparently you were once a top 50 1v1 player it boggles my mind how you think this game is still P2W.
CoH2 is p2w by definition. You can buy the base game, but in tourneys or just in matchmaking one faction on certain maps is often better than the other. You'd have to buy the other faction.
Same goes for commanders.
The advantage is, that you only need to pay for what you actually want to play. If you just want to play casually, which is what most people want, you do not have to care about real balance of the players abilities.
|
I agree with Kyle. Even AoE2 has more players than this game, higher price pools (last year one tourney had 120k $), sophisticated balance, etc. You can be happy with CoH2 as long as you dont compare it to other games.
Farewell, we may see us in CS once I got out of my averageness
|
Going to leave my opinion here then, Im not going to express my opinion on team games since I was never was a 2v2,3v3 or 4v4 player but rather my input in the 1v1.
I think that vCoH was better and ill state why, now that people can't discard my argument with the old excuse of "you dont play coh2 at a high level". First of all the strategy depth in both commanders AND teching is shallow at best in CoH2, I can expect the same openings every game regardless of what happens in the game because they are simply going to be the best openings/Strats.
Commanders:
picking a doctrine in vcoh was an important decision which changed your vision on how you would play that game, each doctrine had two trees which you could choose from and the path you choose was important too, so you could have the option to put the points where you wanted them. Although ill admit relic gave up on the game so all you would see was infantry doctrine for the US faction like 99% of the time but that was something that could be fixed with patching (im saying this because its being talked a lot here the diversity of strategies). In CoH2 however almost all the commanders feel like they are trying to offer a bit of everything and no specialization, no choices whatsoever after picking them plus the fact that many of the abilities feel bland makes it that its more of a choice between the best commander overall than the best commander for the situation you are in.
Teching:
Teching in vCoH led to some interesting mind wars that maybe the usual viewer wasnt aware while watching SNF4 but it actually had a lot of diversity in that sense (I also dont believe you saw a lot of diversity in strategies in OCF especially for the USF faction, basically rush m20 all games), so what teching am I talking here? Well ill use US for the example, you could go with 3 general opening with diversification in each, you had the wsc rush which allowed for a fast sniper,four rifles into BARs, fast m8, grenades + triage center (equivalent of the ambulance for those that dont know vcoh) and some more opening variants depending on how many engineers you built. it's not just about is he going fast BARs or m8, obviously you saw a lot of that on SNF4 because they were what you could call the safer strategies which is what you are going to use in a very high level torney where you dont want to risk it. For me in vcoh it felt you had choices on what you wanted to do with the teching and it would highly impact the game, in CoH2 however I can expect the same teching every game for every faction which makes it much easier to predict, is he USF? then you will probably see m20 rush, is he OKW? 3 to 4 volksgrenadiers into ISG and infantry spam all around, is he soviets? cons spam into into t70 with KV8 coming later on in conjunction with AT guns. This is what I mean, vCoH was more about the teching choices you made AND how you used your army effectively ,CoH2 is more about how you use your army effectively and its missing the teching mind wars that vCoH very much had.
That's my opinion feel free to disagree with it.
I fully agree with you. |
I can understand Quentin. Picking players for invites is just amis personal preference. It is kind of unfair but then nobody should have been invited.
Invites are just for the commercial. Everybody knows luvnest, aimstrong may attract coh1 people, jesulin has already won a lot in coh2 and I think ami simply likes OMGPOPs name or whatever
I dont care about the diatribution of price money.
And hey, maybe they wanted to forget your check in Kappa |
Alt - F4 |
they do look nice, but many of them are horrible to play on.
+1 |
Troll thread. But, once brits release there will be zero reason to play usf. Lemme explain why....
They get a diversified opening, they have more options in both the infantry and armor department, And finally, Long games will be fun cus Brits, unlike usf, will reach their apex as the game progresses.
3 units from the start, elite infantry, arty in thier tech, the ability to build cover, 3 cruisers, 1 TD, 3 heavies, mines, and the option to build Emplacements. And much fucking more via commanders and other shit i cant think of.
Even with their early game issues. Ill rarely, if ever, be playing usf after the 3rd.
USF doesnt even get basic shit, No heavy, no mines, no non-doc arty, indirect fire option is delayed with suppression option, no counter to early kubels, no suppression platform from the start, and entire tier extinct, paper tanks, lack of scaling. Jesus the more i think about it, yea. Honestly fuck USF.
Hail the queen! Her word is law. She shall rule this forum forever until total chaos arrives. |
I want a pony
Ah, a post which us actually interesting.
Step by step my friend. A pony is connected to many responsibilities.
Most important: Did you take riding lessons with a hot teacher? |
I upgraded without any problems and I still don't have any. |
This guy doesn't deserve any advice. Grow up and stop raging at somebody who responds to your question. |