can anyone help this guy please??? he really need help
this is to stupid what u say here to give a answer... poor guy
proof me wrong please? sometimes it seems to me prejudices keep people away from trying out cool new stuff...
Thread: I miss the old guard,: where are they??21 Apr 2015, 08:17 AM
proof me wrong please? sometimes it seems to me prejudices keep people away from trying out cool new stuff... In: COH Central |
Thread: I miss the old guard,: where are they??20 Apr 2015, 23:32 PM
we should close the thread. CoH2 Fanboys will never see the truth and Coh1 Fanboys will die. And what is the Truth? That coh1 had some of the worst RNG ever seen? missing countersnipes, m8 driving away with 5% after 3 pak hits, offmap not finishing off T2 building, shreks hitting ground all the time In: COH Central |
Thread: What do you think about USF?19 Apr 2015, 23:25 PM
me and my friend are playing double USF lately and it's the most fun ive ever had. the thing is that you have to use all your forces all the time together and thus achieving a great synergy. thats hard to achieve but very rewarding. and their Units are all so much fun. Very happy about the design decision against heavy tanks! In: Scrap Yard |
Thread: I miss the old guard,: where are they??18 Apr 2015, 11:27 AM
no problem: -new resource system allows more comebacks -the lategame isnt just about snipers and arty anymore and i actually find a lategame which is dominated by tanks and heavy tanks much more logical and enjoyable than a lategame which is dominated by snipers -the commander system actually provides a rather good diversity of how a game envolves. AND I KNOW: PEOPLE WILL NOW REPLY: HEY EVERYONE TAKES THE ALL SAME COMMANDERS AGAIN AND AGAIN! yes its true some are better than others. however the rate at which someone uses a less taken commander is actually rather high. and the many different commanders provide plenty of tactical options for creative and fun gameplay -stuff like crushing knights cross and grens with m10 was imo nothing more than lame and abusive. this happens at a much lower rate in coh2. -90% of CoH1 2v2 games consisted of learning maps and build orders by heart: wehr player 1: defensive, vetgrenspam, medbunker, Flak, t4+stuka wehr player 2: Terror, 3 snipers, support vet, pumas und nebelwerfer spam US player 1: 4 rifles BARS m10spam Calliope US player 2: 2 mgs, 2 snipers, m8, at gun spam, 2 howitzers You will state: Hey there were variations of thi and it wasnt always the same. well for me it it felt like it. and in the end of coh1's lifecycle, when everyone played like this, i was just sick of trying to countersnipe, dodging nebelwerfer barrages, encountering a wall of 5 rep/medic bunkers and so on. the lategame was literally hammering arty or being hammered and then creeping with snipers. and i just couldnt stand that anymore - CoH2 has a great variety of possible counters: to anything: vs tanks for example: Stugs, jagdpanzer4, paks, shreks, jagdtiger, mines, anti tanks strafe etc. and all of this stuff is actually being built. In: COH Central |
Thread: I miss the old guard,: where are they??13 Apr 2015, 09:45 AM
I dont understand the people on the forum shits the game all the time.. Then why you are here and you are wasting your time to its forums (even not mentioning playing it). +1 thank you for your post I personally don't miss the countersnipe roulette and the bike push. Glad it's gone in CoH2 In: COH Central |
Thread: good game vs chinese11 Apr 2015, 14:03 PM
70kills luchs and a lot of other cool stuff In: Replays |
Thread: Close Air Support goes down9 Apr 2015, 00:13 AM
nerf destroying game throughout the whole time. Had to build 2nd AA halftrack to counter close air support planes which attacked relentlessly. In: Replays |
Thread: jäger booby traps are the way to go7 Apr 2015, 19:13 PM
dunno what held me in this game In: Replays |
Thread: combined arms: luftwaffe vs tankhunter6 Apr 2015, 10:36 AM
i can't understand how people can micro their tanks so well. some always seem to know exactly cones of fire of at guns, where cover is, acceleration and how much damage 1 shrek shot does. i think it is one of my main problems that i like to use tanks as tanks and not like a rushing and crushing machine. anyway, gg. mg s helped me hold ground, while the tank hunter bombing run is much better than i ever thought In: Replays |
Thread: Patch March 31st changelog5 Apr 2015, 17:33 PM
my first game in the new patch with okw was like the following: volx kübel volx 2x luftwaffe mg püppchen because sov went T1 T2 falls T4 1 Obersquad with mg34 Luchs i prevented flanks with schu mines and covered my volx with kübekl and the mgs. You have to play much more tactically and use cover much more now. i won and it was much fun. diverse army composition now matters with OKW as well. try it out! In: Lobby |