> just wished u were able to state what gameplay elements are enjoyable in COH2 instead.
no problem:
-new resource system allows more comebacks
-the lategame isnt just about snipers and arty anymore
and i actually find a lategame which is dominated by tanks and heavy tanks much more logical and enjoyable than a lategame which is dominated by snipers
-the commander system actually provides a rather good diversity of how a game envolves. AND I KNOW: PEOPLE WILL NOW REPLY: HEY EVERYONE TAKES THE ALL SAME COMMANDERS AGAIN AND AGAIN! yes its true some are better than others. however the rate at which someone uses a less taken commander is actually rather high. and the many different commanders provide plenty of tactical options for creative and fun gameplay
-stuff like crushing knights cross and grens with m10 was imo nothing more than lame and abusive. this happens at a much lower rate in coh2.
-90% of CoH1 2v2 games consisted of learning maps and build orders by heart:
wehr player 1: defensive, vetgrenspam, medbunker, Flak, t4+stuka
wehr player 2: Terror, 3 snipers, support vet, pumas und nebelwerfer spam
US player 1: 4 rifles BARS m10spam Calliope
US player 2: 2 mgs, 2 snipers, m8, at gun spam, 2 howitzers
You will state: Hey there were variations of thi and it wasnt always the same. well for me it it felt like it. and in the end of coh1's lifecycle, when everyone played like this, i was just sick of trying to countersnipe, dodging nebelwerfer barrages, encountering a wall of 5 rep/medic bunkers and so on. the lategame was literally hammering arty or being hammered and then creeping with snipers. and i just couldnt stand that anymore
- CoH2 has a great variety of possible counters: to anything:
vs tanks for example: Stugs, jagdpanzer4, paks, shreks, jagdtiger, mines, anti tanks strafe etc.
and all of this stuff is actually being built.